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1108 commits

Author SHA1 Message Date
Marco Costalba
81cfd81366 Prune evasions with negative SEE in qsearch
Only pure blocking evasions are candidate
for pruning.

After 998 games at 1+0

Mod vs Orig +215 =596 -187  +10 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 16:31:56 +01:00
Marco Costalba
d844a75d2c Avoid copy a Position to get a move's san notation
In move_to_san() we create by copy a new position just
to detect if move gives check. This could be very costly in
line_to_san() that calls move_to_san() for every move, so
create the position only once and pass a reference to move_to_san()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 16:22:50 +01:00
Marco Costalba
c5e71f5150 Fix a race in idle_loop() exiting
When pondering threads are put to sleep, but when thinking
the threads are parked in idle_loop in a tight polling loop
checking for workIsWaiting falg.

So before we set the slave's flag workIsWaiting we have to
guarantee that all the slave data is already setup because
slave can start in any moment from there.

Rearrange the last loop to fix this race.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 15:02:06 +01:00
Marco Costalba
c5858ff9ae In split() release the lock before slow search stack copy
Once we have allocated our slave threads and we have removed
master from available threads we can safely remove the lock
so that the lenghty search stack copy operation will not
impact lock contention.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 14:12:30 +01:00
Marco Costalba
0ff91e16da Do not copy master position in split()
A pointer is enough because after a split point has been
setup master and slaves thread end up calling sp_search() or
sp_search_pv() and here a full copy of split point position is
done again, note that even master does another copy (of itself)
and this is done before any do_move() call so that master Position
is never updated between split() and sp_search().

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 12:46:08 +01:00
Marco Costalba
c2df60048e Use fast_copy() instead of full copy in sp_search
And detach splitPoint Position from the master one.

So we duplicate StateInfo only once in split() instead
of one for each thread in sp_search

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 12:13:16 +01:00
Marco Costalba
84ec1f7331 Better document how Position c'tor works
Renamed a bit the functions to be more clear what
we actually are doing when we craete a Position object
and explained how StateInfo works.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 12:04:00 +01:00
Marco Costalba
b1ac6c69a0 Fix a couple of MSVC casting warnings
Also removed some trailing whitespaces and aligned
indentation to current standard.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 11:27:32 +01:00
Marco Costalba
56e09b4cc8 Copy only the search stack tail in split()
Only the previous, the current and the next ply SearchStack
are copied.

This reduces split overhead especially at low depth (high ply)
and with many threads.

Possibly no functional change (it is not easy to prove in SMP)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-25 11:11:22 +01:00
Tord Romstad
5ed0a60203 Merge branch 'master' of ssh://free2.projectlocker.com/sf 2010-01-24 16:09:54 +01:00
Tord Romstad
1588a4e846 Fixes a Chess960 bug when playing with more than one search thread.
The init_eval() function corrupted the static array castleRightsMask[]
in the Position class, resulting in instant crashes in most Chess960
games. Fixed by repairing the damage directly after the function is
called. Also modified the Position::to_fen() function to display
castle rights correctly for Chess960 positions, and added sanity checks
for uncastled rook files in Position::is_ok().
2010-01-24 16:09:32 +01:00
Marco Costalba
5894c759cd Check for thread creation successful completion
It is a good programming practice to verify a system
call has indeed succeed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-24 14:33:51 +01:00
Marco Costalba
3975a2b94f Fix some races in SMP code
When a search fails high then sp->alpha is increased and
slave threads are requested to stop.

So we have to check for a stop request before to start a search
otherwise we could end up with sp->alpha >= sp->beta
leading to an assert in debug run in search_pv().

This patch fixes the assert and get rid of some of possible races.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-24 14:30:09 +01:00
Tord Romstad
eb6ddd54f1 Make sure we make a move at the end of the search when reaching
maximum depth during a "go movetime ..." search. This prevents
Stockfish from hanging forever after finding a mate in two or
three while running a test suite at a level of a few seconds
per move.

No functional change when playing games at normal time controls.
2010-01-22 13:42:33 +01:00
Marco Costalba
01ebb3d996 If near beta generate checks at -OnePly
In qsearch() try to get a cutoff with the help of an
extra check if we are already very near.

Small increase in actual games but a good result in tactical
test sets where this patch makes SF more tactical.

Mod vs Orig +197 =620 -181 +6 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-21 00:31:01 +01:00
Marco Costalba
285df57a9a Retire LMRPVMoves and LMRNonPVMoves
Are no used anymore.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-20 18:43:29 +01:00
Marco Costalba
806c1d8723 Fix enum Value issue with gcc 4.4
Louis Zulli reports a miscompile with g++-4.4 from MacPorts.

Namely enum Value is compiled as unsigned instead of signed integer
and this yields an issue in score_string() where float(v) is incorrectly
casted when Value v is negative.

This patch ensure that compiler choses a signed variable to store a Value.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-19 23:30:23 +01:00
Marco Costalba
a1b8c8109b Small lnArray[] cleanup
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-19 11:52:13 +01:00
Marco Costalba
c01af56769 Silence some silly MSVC warnings
Value is never used un-initialized, but MSVC is not
smart enough to detect itself :-(

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-19 11:23:00 +01:00
Marco Costalba
66d5c13a88 Order check moves used in qsearch
Use the same scoring system used for evasions. Small if any
increase, but should be in at least for completeness.

After 999 games at 1+0
Mod vs Orig +208 =601 -190 +6 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-19 11:22:49 +01:00
Marco Costalba
0edad63b44 Avoid an useless evaluate() call
Now that we have position static score we don't
need to call evaluate() a second time.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-18 15:47:43 +01:00
Marco Costalba
b833c8247a Allow SearchStack to link an EvalInfo object
This will allow to have wider access to attack
information, for instance from MovePicker.

Note that 'eval' field become obsolete, it is kept
just becasue when we get a position score from TT
we update 'eval' even without an EvalInfo object.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-18 10:03:09 +01:00
Joona Kiiski
419c5b69ca Make reduction search code SMP-friendly
In sp_search_pv() we do a LMR search using sp->alpha, at the end
we detect a fail high with condition (value > sp->alpha), but if
another thread has increased sp->alpha during our LMR search we
could miss to detect a fail high event becasue value will be equal
to old alpha and so smaller then new one.

This patch fixes this SMP-bug and changes also the non SMP versions
of the search to keep code style in sync.

Bug spotted by Bruno Causse.

No functional change (for single CPU case)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-18 09:11:58 +01:00
Joona Kiiski
72e1e9b986 Small cleanup of unused code in sp_search
futilityValue is now calculated immediately after
staticValue, so remove small bunch of unused code

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-17 14:21:14 +01:00
Marco Costalba
1062459029 Fix silly MSVC warning
MSVC raises an "use of partially uninitialized variable" for futilityValue
and staticValue but this is not rue becasue when !isCheck variables
are never used, anyhow silence the warning.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-17 13:54:52 +01:00
Marco Costalba
b5d38ad1e5 Initialize futilityMargin in EvalInfo c'tor
This is less prone to bugs because now it's up to the
compiler don't forget this important initialization.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-17 13:24:40 +01:00
Joona Kiiski
000a975eaf Retire quick_evaluate()
No change in functionality signature

The only functional change is that when we reach PLY_MAX,
we now return VALUE_DRAW instead of evaluating position.

But we reach PLY_MAX only when position is dead drawn and
transposition table is filled with draw scores, so this
shouldn't matter at all.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-17 13:15:44 +01:00
Joona Kiiski
d457594197 Razor at depth one, but do razoring only when not in check
This way razoring is always based on exact evaluation and
follows simple formula.

Joona's test results are positive:

32-bit 1CPU:

Mod - Orig: 1073 - 993

64-bit 4CPU:

Mod - Orig: 759 - 721

Functionality Signature: 11448962

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-17 11:46:40 +01:00
Marco Costalba
942c18ef66 Allow negative history values
Don't clamp to zero if a move continues to fail.

After 946 games at 1+0
Mod vs Orig +208 =562 -176 +12 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-13 22:10:43 +01:00
Marco Costalba
007285be2d Store node evaluation in SearchStack
This info will be used by future patches.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-11 21:18:30 +01:00
Marco Costalba
e817a55bc6 Decrease NullMoveMargin and adjust razoring
Also retire razoring margins vector and use
a simpler formula instead.

Now that we use a more accurate static evaluation
try to avoid useless null searches when we are well
below beta. And for teh same reason increase a bit
the razoring.

After 972 games at 1+0
Mod vs Orig +224 =558 -190 +12 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-11 21:17:02 +01:00
Marco Costalba
638f3d31cc Do not wait when AbortSearch is set
It means we have already received "stop" or "quit" commands.

This fixes an hang in tactical test in Fritz GUI. Bug
introduced by previous bug fix :-(

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-11 11:19:12 +01:00
Marco Costalba
55745f4105 Fix sending of best move during an infinite search
According to UCI standard once engine receives 'go infinite'
command it should search until the "stop" command and do not exit
the search without being told so, even if PLY_MAX has been reached.

Patch is quite invasive because it cleanups some hacks used
by fixed depth and fixed nodes modes, mainly during benchmarks.

Bug found by Pascal Georges.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-10 13:18:43 +01:00
Marco Costalba
968c3de8e0 Fix threads count setting
Was broken after "Optimal tune for 8 cores" patch.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-09 16:49:54 +01:00
Marco Costalba
6a6facc058 Optimal tune for 8 cores
After deep tests Louis Zulli found on his OCTAL machine that
best setup for an 8 core CPU is as following

"Threads" = 8
"Minimum Split Depth" = 6 or 7 (mSD)
"Maximum Number of Threads per Split Point" = not important (MNTpSP)

Here are testing results:

mSD7 (8 threads) vs mSD4 (8 threads): 291 - 120 - 589
mSD6 vs mSD7: 168 - 188 - 644
mSD6-MNTpSP5 vs mSD6-MNTpSP6: 172 - 172 - 656
SF-7threads vs SF-8threads: 179 - 204 - 617

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-08 12:58:51 +01:00
Marco Costalba
5b21c10afb Sync qsearch with search
So to have the same layout and be as much similar as
possible. The only functional change is that now we
try ttMove as first also in PV nodes and at the end
we save the ttMove, as it happens in search. This
should have almost zero impact on ELO but it seems
the correct thing to do.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-08 12:03:47 +01:00
Marco Costalba
dba072c449 Use full evaluation in null search
This is an important design change because we know
compute evaluation in each node.

This is a 2.0 type change!

After 977 games at 1+0

Mod vs Orig +236 =538 -202 51.74%  +12 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-08 10:20:35 +01:00
Joona Kiiski
e2e360fcbc Slow down reductions
After testing on Joona QUAD the whole LMR series:

Orig - Mod: 335 - 405 (+33 elo)

Functionality Signature: 12581900

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-07 15:49:48 +01:00
Joona Kiiski
49b1c5dccd Use logarithmic LMR also at root
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-07 15:40:04 +01:00
Joona Kiiski
c99d963fa5 Logarithmic LMR
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-07 15:35:57 +01:00
Marco Costalba
7c0679ad61 Fix 'position ..... moves ' parsing bug
If after 'moves' there is a space then we crash.

The problem is that operator>>() trims whitespaces so that
after 'moves' has been extract we are still not at eof()
but remaining string contains only spaces. So that the next
extarction operation uip >> token ends up with unchanged token
value that remains 'moves', this garbage value is then feeded
to RootPosition.do_move() through move_from_string() that does
not detect the invalid move value leading to a crash.

This bug is triggered by Shredder 12 interface under Mac that
puts a space after 'moves' without any actual move list.

Bug fixed by Justin Blanchard

After reviewing UCI parsing code I spotted other possible weak
points due to the fact that we don't test if the last extract
operation has been succesful. So I have extended Justing patch
to fix the remaining possible holes in uci.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-07 11:59:32 +01:00
Marco Costalba
cc974fa7a4 Fix en-passant parsing from fen string
According to standard en-passant is recorded in fen string regardless
of whether there is a pawn in position to make an en passant capture.

Instead internally we set ep square only if the pawn can be captured.
So teach from_fen() to correctly handle this difference.

Bug reported and fixed by Justin Blanchard.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-06 10:07:07 +01:00
Marco Costalba
807844eab1 Introduce refine_eval()
Try to get a position evaluation better then
the quick one with the help of the TT table.

This allows the null search conditions and
chosen reductions to be more accurate.

After 908 games at 1+0
Mod vs Orig +209 =526 -173 +14 ELO

Functionality Signature: 16627355

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-05 14:57:59 +01:00
Marco Costalba
860260c3b1 Increase null reduction at high depths
Linear rule, less aggressive then Dann's one.

It seems it scales well with depth. We will need to
verify against weaker engine if it keeps the score.

After 999 games at 1+0 on my Dual Core
Mod vs Orig +232 =534 -207  +9 ELO

After 1000 games by Martin Thoresen on his QUAD at 1+0
Mod vs Orig 521/479 52.10%

Functionality Signature: 17655312

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-05 08:09:09 +01:00
Marco Costalba
d11af1de11 Fix a compile error under gcc
And some warnings on the picky icc.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-04 17:19:42 +01:00
Marco Costalba
721d557681 Last round of search.cpp cleanup
The most interesting thing is a bit of rewrite
and semplification in connected_moves()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-04 12:39:13 +01:00
Marco Costalba
0e15b0f1d3 Space inflate bottom part of search.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-03 21:30:46 +01:00
Marco Costalba
9e6d38d224 Rename MaxActiveSplitPoints
And move in thread.h togheter with THREAD_MAX

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-03 15:37:23 +01:00
Marco Costalba
c8af7a867e Retire 'finished' from MovePicker
It is not useful becasue it is safe to call
get_next_move() multiple times when phase == PH_STOP

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-03 15:37:17 +01:00
Marco Costalba
5c8f571459 Rename SingleReplyExtension in SingleEvasionExtension
Because that's the correct meaning. Note that also the
corresponding UCI option has been renamed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-01-03 15:37:03 +01:00