It is in line with attackers_to() and is shorter and
piece is already redundant because is passed as template
parameter anyway.
Integrate also pawn_attacks_from() in the attacks_from()
family so to have an uniform attack info API.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Use the definition in the few places where is needed.
As a nice side effect there is also an optimization in
generate_evasions() where the bitboard of enemy pieces
is computed only once and out of a tight loop.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It is a bit longer but much easier to understand especially
for people new to the sources. I remember it was not trivial
for me to understand the returned attack bitboard refers to
attacks launched from the given square and not attacking the
given square.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Most of them are not required to be public and are
used in one place only so remove them and use its
definitions.
Also rename piece_attacks_square() in piece_attacks()
to be aligned to the current naming policy.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
These functions return bitboard of attacking pieces,
not the attacks themselfs so reflect this in the name.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Instead of pawn_attacks(Color c, Square s) define as
pawn_attacks(Square s, Color c) to be more aligned to
the others attack info functions.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Remove undefined functions sliding_attacks() and ray_attacks()
and retire square_is_attacked(), use the corresponding definition
instead. It is more clear that we are computing full attack
info for the given square.
Alos fix some obsolete comments in move generation functions.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Return the bitboard with the pawn attacks for both colors
so to be aligned to the meaning of the others piece_attacks<Piece>
templates.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
One of the most time critical functions is move_is_check()
and in particular the call to type_of_piece_on(from) in the
switch statement.
This call lookups in board[] array and can be slow if board[from]
is not already cached. Few instructions before in the execution stream,
we check the move for legality with pl_move_is_legal().
This patch changes pl_move_is_legal() to use type_of_piece_on(from)
for checking for a king move so that board[from] is automatically
cached in L1 and ready to be used by the near follower move_is_check()
Another advantage is that the call to king_square(us) in pl_move_is_legal()
is avoided most of the times.
Speed up of this nice and tricky patch is 0.7% !
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This patch is built on Tord idea to use functions instead of
templates to access position's bitboards. This has the added advantage
that we don't need fallback functions for cases where the piece
type or the color is a variable and not a constant.
Also added Joona suggestion to workaround request for two types
of pieces like bishop_and_queens() and rook_and_queens().
No functionality or performance change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Use a single template to get bitboard representation of
the position given the type of piece as a constant.
This removes almost 80 lines of code and introduces an
uniform notation to be used for querying for piece type.
No functional change and no performance change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It is used mainly in a bunch of inline oneliners
just below its definition. So substitute it with
the explicit definition and avoid information hiding.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It is more clear that only in that case the move number is
correct, otherwise is only a partial quantity: the number of
moves of that phase.
In case of PH_EVASIONS instead we have only one phase.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Array index[] and pieceList[] are not guaranteed to be
invariant to a do_move() + undo_move() sequence when a
capture move is involved.
The reason is that the captured piece is removed form
the list and substituted with the last one in do_move()
while in undo_move() is added again but at the end of
the list.
Because index[] and pieceList[] are used in move generation
to scan the pieces it means that moves will be generated
in a different order before and after a do_move() + undo_move()
sequence as, for instance, the one in Position::has_mate_threat()
After latest patches, move generation could now be invoked
also by MovePicker c'tor and this explains why order of
picked moves is different if MovePicker object is istantiated
before or after a Position::has_mate_threat() call.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This avoids calculating the array entry position
at each access and gives another boost of almost 1%.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
There were two asserts.
The first was raised because is_ok() was called at the
beginning of do_castle_move() and this is wrong after
the last code reformatting because at that point the state
is already modified by the caller do_move().
The second, raised by debugIncrementalEval, was due to a
rounding error in compute_value() that occurs because
TempoValueEndgame was updated in an odd number by patch
"Merge Joona Kiiski evaluation tweaks" (3ed603cd) of 13/3/2009
This line in compute_value() is the guilty one:
result += (side_to_move() == WHITE)? TempoValue / 2 : -TempoValue / 2;
The fix is to increment TempoValueEndgame so to be even.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This patch seems bigger then what actually is.
It just moves some code around and adds a bit of coding style fixes
to do_move() and undo_move() so to have uniformity of naming in both
functions.
The diffstat for the whole patch series is
239 insertions(+), 426 deletions(-)
And final MSVC pgo build is even a bit faster:
Before 448.051 nodes/sec
After 453.810 nodes/sec (+1.3%)
No functional change (tested on more then 100M of nodes)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Integrate undo_ep_move in undo_move() this reduces line count
and code readibility.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Integrate do_ep_move in undo_move() this reduces line count
and code readibility.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Integrate do_promotion_move() in do_move() this reduces line count
and code readibility.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Integrate do_ep_move in do_move() this reduces line count
and code readibility.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This fix a compile error under Linux with gcc when
there aren't the intel dev libraries.
Also simplify the previous patch moving TT definition
from search.cpp to tt.cpp so to avoid using passing a
pointer to TT to the current position.
Finally simplify do_move(), now we miss a prefetch in the
rare case of setting an en-passant square but code is
much cleaner and performance penalty is almost zero.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Move prefetching code inside do_move() so to allow a
very early prefetching and to put as many instructions
as possible between prefetching and following retrieve().
With this patch retrieve() times are cutted of another 25%
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Mostly of times we are interested only in the sign of SEE,
namely if a capture is negative or not.
If the capturing piece is smaller then the captured one we
already know SEE cannot be negative and this information
is enough most of the times. And of course it is much
faster to detect then a full SEE.
Note that in case see_sign() is negative then the returned
value is exactly the see() value, this is very important,
especially for ordering capturing moves.
With this patch the calls to the costly see() are reduced
of almost 30%.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Instead of add and subtract pqst values corrisponding to
the move starting and destination squares, do it in one
go with the helper function pst_delta<>()
This simplifies the code and also better documents that what
we need is a delta value, not an absolute one.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Rename to move_is_promotion() to be more clear, also add
a new function move_promotion_piece() to get the
promotion piece type in the few places where is needed.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Micro optimization in do_move(), a quick check
avoid us to update castle rights in almost 90%
of cases.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
When SEE piece values changed in aaad48464b
of 9/12/2008 we forgot to update the value assigned in
case of captured king.
In that patch we changed the SEE piece values but without
proper testing. Probably it is a good idea to make some
tests with the old Glaurung values.
Bug spotted by Joona.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
In Position we store a pointer to a StateInfo record
kept outside of the Position object.
When copying a position we copy also that pointer so
after the copy we have two Position objects pointing
to the same StateInfo record. This can be dangerous
so fix by copying also the StateInfo record inside
the new Position object and let the new st pointer
point to it. This completely detach the copied
Position from the original one.
Also rename setStartState() as saveState() and clean up
the API to state more clearly what the function does.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We don't need different names between a function and a
template. Compiler will know when use one or the other.
This let use restore original count_1s_xx() names instead of
sw_count_1s_xxx so to simplify a bit the code.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Unfortunatly, due to Chess960 compatibility we cannot
extend also to castling where the destinations squares
are not guaranteed to be empty.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Avoid a clear_bit() + set_bit() sequence but update bitboards
with only one xor instructions.
This is faster and simplifies the code.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Use pieces_of_type() instead of pieces_of_color_and_type()
in an hot loop and cut of almost 10% SEE execution time.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>