With our new listener thread we don't need anymore
this ugly and platform dependent code.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Mainly used to log stuff to a file while playing, when
stdout is used for the comunication with the GUI.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This change allows to remove some quite a bit of code
and seems the natural thing to do.
Introduced file thread.cpp to move away from search.cpp a lot
of threads related stuff.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Prefetch both pawn and material tables in do_move() and
prefetch always, not only after a pawn move or a capture.
Speed up of 0,7%
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Added checking of (stdin->_cnt > 0) from Greko.
This seems to greatly improve responsivness when running
under console. Now while running a 'stockfish bench', any key
press immediately is detected by SF while before there was a
delay of some fraction of a second.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It is a redundant boiler plate, just call initialization and
resource release directly from main()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We don't need that !
We can infere from starting fen string if we are in
a Chess960 game or not. And note that this is a per-position
property, not an application wide one.
A nice trick is to use a custom manipulator (that is an
enum actually) to keep using the handy operator<<() on the
move when sending to std::cout, yes, I have indulged a
bit here ;-)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Plus a bunch of other minor optimizations.
With this power pack we have an increase
of a whopping 1.4% :-)
...and it took 3 good hours of profiling + hacking to get it out !
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This code is platform specific and has nothing to
do with TT class, so move to misc.cpp
This patch is a prerequisite to use extend prefetch use
also to other hash tables apart from Transposition Table.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Centralize in a single object all the global resources
management and avoid a bunch of sparse exit() calls.
This is more reliable and clean and more stick to C++ coding
practices.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Other two debug utilities to compute filter rate.
Usage is:
dbg_before(); // counts passages from this point
if(..) // complex code stuff you want to audit
return/continue
if(...)
.....
dbg_after(); // counts passages from this point
Then somewhere in the code, normally in poll() add
dbg_print_hit_rate() and you will see the filter rate
of your code under auditing.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Like dbg_hit_on(x) but first filter out events and
only when condition 'c' is true the hit counter
is tested with 'x'.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Add a very simple debug framework to
measure the hit rate of a given condition.
Simply insert macro
dbg_hit_on(x);
Anywhere you want to compute hit rate of condition x
and then call, as example in poll(), function
dbg_print_hit_rate() to print current results.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>