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223 commits

Author SHA1 Message Date
Marco Costalba
bd87ab9ff5 Retire generate_king_moves()
We have only one call place so inline its content.
BTW, function is already declared as FORCE_INLINE.

Also some small refactoring while there.

No functional change.
2013-01-26 22:43:58 +01:00
Marco Costalba
e82382703c Retire Position::in_check()
It is redundant with Position::checkers()

No functional change.
2012-12-25 17:59:35 +01:00
Marco Costalba
22a5f91aa7 Fix crash under Chess 960
We have a crash with this position:

rkqbnnbr/pppppppp/8/8/8/8/PPPPPPPP/RKQBNNBR w HAha -

What happens is that even if we are castling QUEEN_SIDE,
in this case we have kfrom (B8) < kto (C8) so the loop
that checks for attackers runs forever leading to a crash.

The fix is to check for (kto > kfrom) instead of
Side == KING_SIDE, but this is slower in the normal case of
ortodhox chess, so rewrite generate_castle() to handle the
chess960 case as a template parameter and allow the compiler
to optimize out the comparison in case of normal chess.

Reported by Ray Banks.
2012-09-16 14:14:55 +02:00
Marco Costalba
e0bd0f250b Speed-up generate<LEGAL>
The trick here is to check for legality only in the
(rare) cases we have pinned pieces or a king move
or an en-passant.

This trick is able to increase the speed of perft
of more then 20%!

No functional change.
2012-09-11 20:24:31 +02:00
Marco Costalba
1598a3edf8 Remove redundancy in move generation
Introduce generate_all_moves() and remove a good
bunch of redundant code.

No functional change.
2012-09-09 17:05:02 +02:00
Marco Costalba
0dacab65eb Simplify generate_castle()
Skipping the calls to std::min(), std::man() we get
even a nice speed-up on perft.

No functional change.
2012-09-09 11:50:28 +02:00
Marco Costalba
834bd9edd7 Rename *last to *end
It is a more correct name because it points past the
last move of the list.

No functional change.
2012-09-09 10:24:40 +02:00
Marco Costalba
4e619a13d6 Merge generate_direct_checks() in generate_moves()
Further reduce redundancy in move generation.
Veirifed no speed regression on MSVC, Clang and gcc.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-22 11:34:52 +01:00
Marco Costalba
0de9257610 Streamline generate_moves()
Greatly simplify these very performace critical functions.
Amazingly we don't have any speed regression actually under
MSVC we have the same assembly for generate_moves() !

In generate_direct_checks() 'target' is calculated only
once being a loop invariant.

On Clang there is even a slight speed up.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-22 09:23:03 +01:00
Marco Costalba
6b5322ce00 Rename first_1 / last_1 in lsb / msb
It seems more accurate: lsb is clear while 'first
bit' depends from where you look at the bitboard.

And fix compile in case of 64 bits platforms that
do not use BSFQ intrinsics.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-07-08 09:36:40 +01:00
Marco Costalba
dc88cd691f Templetize make_move() helpers
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-06-25 08:09:55 +01:00
Marco Costalba
dc7fd868f4 Use type_of() to categorize the moves
Needed to rename old MoveType (used in move generation)
to GenType.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-06-24 11:07:18 +01:00
Marco Costalba
b9bc6e823f Change pos.pieces() argument order
Let first argument to be the 'color'. This allows to align
pos.pieces() signatures with piece_list(), piece_count() and
all the other functions where 'color' argument is passed as
first one.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-05-01 12:09:20 +01:00
Marco Costalba
f59323b56a Use more_than_one() instead of single_bit()
It is more correct given what the function does. In
particular single_bit() returns true also in case of
empty bitboards.

Of course also the usual renaming while there :-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-14 09:51:59 +01:00
Marco Costalba
d549497144 Introduce make_castle_right() helper
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-08 17:19:49 +01:00
Marco Costalba
e56342ed00 Shrink castlePath[] and castleRookSquare[] sizes
Shrinking from [16] to [2][2] is able to speedup
perft of start position of almost 5% !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-08 16:55:01 +01:00
Marco Costalba
fc3ea7365a Rename occupied_squares() to pieces()
Also some microoptimizations, were there from ages
but hidden: the renaming suddendly made them visible!

This is a good example of how better naming lets you write
better code. Naming is really a kind of black art!

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-18 11:18:38 +01:00
Marco Costalba
34178205fc Micro-optmize castling moves
Pre compute castle path so to quickly test
for impeded rule.

This speeds up perft on starting position
of more than 2%.

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-02-27 19:44:04 +01:00
Marco Costalba
96eefc4af6 Introduce another two (bitboard,square) operators
And simplify the code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-02-26 18:39:40 +01:00
Marco Costalba
4aadd1e401 Retire empty_squares()
Use ~pos.occupied_squares() instead and avoid to
hide the ~ computation.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-02-19 11:50:50 +01:00
Marco Costalba
a492a9dd07 Bitwise operator overloads between Bitboard and Square
Yes, we try to be fancy here ;-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-29 10:59:50 +01:00
Marco Costalba
875a8079bc Replace clear_bit() with xor_bit()
This allows to retire ClearMaskBB[] and use just
one SquareBB[] array to set and clear a bit.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-29 09:38:40 +01:00
Marco Costalba
6f6be95bad Rename NON_CAPTURE to QUIET
It is a more conventional naming and is nicer.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-22 00:42:59 +01:00
Marco Costalba
28892666bd Sync generate_direct_checks() with generate_piece_moves()
They are almost the same, if the function arguments would
have been the same they could even be integrated.

Also a bit of renaming while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-21 12:49:37 +01:00
Marco Costalba
6058e7cf60 Triviality in SERIALIZE_PAWNS() macro usage
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-18 17:52:55 +01:00
Marco Costalba
972dec454c Microptimize generation of pawn evasions
Skip calling promotion generation functions in
the very common case of no possible promotion
evasion. Also retire generate_pawn_captures()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-18 07:47:42 +01:00
Marco Costalba
b6b8c62ba5 Simplify pawn captures generation
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-16 19:29:15 +01:00
Marco Costalba
20621ed3e3 Unify some template specializations
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-14 23:11:59 +01:00
Marco Costalba
d98150dffc Use operator~ to flip colors and squares
More natural and nicer. Idea from Critter.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-12 19:37:44 +01:00
Marco Costalba
b05fbb3733 Unify PseudoAttacks arrays
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-09 22:08:37 +01:00
Marco Costalba
9b43fd7937 Use CheckInfo to generate checks
It should help to avoid recalculating check squares
of sliding attackers for queen when already done for
bishops and rooks. Of course this helps when there are
bishop, rook and queen on the board !

Fixed also a subtle bug (use of same variable b in while
condition and in condition body) introduced recently by
revision d655147e8c that triggers
in case we have at least 2 non-pawn discovered check pieces.
This is very rare that's why didn't show in the node count
verification where we actually have a case of 2 dc pieces
in position 14, but one is a pawn.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-08 16:09:18 +01:00
Marco Costalba
87fc9dcaa3 Add castling to generation of checking moves
During generation of non-captures checks (in qsearch)
we don't consider castling moves that give check,
this patch includes also this rare case. Verified with
perft that all the non-capture checks are now generated.

There should be a very little slowdown due to the extra
work, but actually I failed to measure it. I don't expect
any ELO improvment, there is even no functional change on
the standard depth 12 search, it is just to have a correct
move generator.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-08 12:28:51 +01:00
Marco Costalba
83f3ea7ab4 Last touches to movegen.cpp
The full movegen patch series shows a speed up of almost
6% (!) on perft, and code is much more readable too.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-07 13:13:28 +01:00
Marco Costalba
9c8c4ff46f Retire the redundant MV_CHECK
MV_CHECK is an alias of the more appropiate named
MV_NON_CAPTURE_CHECK so use only the latter.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-07 12:03:19 +01:00
Marco Costalba
d655147e8c Retire generate_discovered_checks
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-07 12:03:17 +01:00
Marco Costalba
3c675db3d0 Rearrange pawn moves generation
Functional change due only to rearrangement

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-07 12:03:16 +01:00
Marco Costalba
cf247e7e30 Reshuffle stuff in movegen.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-07 12:03:15 +01:00
Marco Costalba
b1fcfe4c5d Streamline generation of MV_NON_EVASION
Small speed-up of 3% in perft.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-03 19:18:38 +01:00
Marco Costalba
67338e6f32 Big renaming of move's helpers
The aim is to have shorter names without losing
readibility but, if possible, increasing it.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-02 12:03:54 +01:00
Marco Costalba
8307da0de7 Update copyright year to 2012
And refresh Readme.txt while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-30 13:52:16 +01:00
Marco Costalba
81cd417b45 Retire move.h
Also some assorted comments fixes and other trivia.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-04 11:36:03 +01:00
Marco Costalba
a44c5cf4f7 Prefer 0 to EmptyBoardBB
Easier and even faster or at least easier to optimize.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-03 12:02:13 +01:00
Alexander Kure
5c8af7ccb8 Replaced macros Min() and Max() with corresponding STL algorithms std::min() and std::max() 2011-10-31 00:38:44 -04:00
Marco Costalba
3141490374 Shrink names of move helpers
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-10-03 14:18:57 +01:00
Marco Costalba
c2c185423b Better naming borrowed from Critter
In line with http://chessprogramming.wikispaces.com conventions.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-10-02 10:16:59 +01:00
Marco Costalba
ad1f28bc1c Remove some useless include
Spotted by Rein Halbersma.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-16 22:59:14 +01:00
Marco Costalba
67686b7684 Don't need to assert for pos.is_ok() when position is constant
It's only necessary to do the checking at the end of every non-const
member (including the constructors and from_fen()) of class Position.
Once the post-condition of every modifier guarantees the class invariant,
we don't need to verify sanity of the position as preconditions for outside
callers such as movegen, search etc. For non-class types such as Move and
Square we still need to assert of course.

Suggested by Rein Halbersma.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-16 10:53:34 +01:00
Marco Costalba
69f4954df1 Change hidden checkers API
After previous patch is no more needed to pass
the color, becuase it is always the side to move.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-16 10:12:46 +01:00
Marco Costalba
f5e434c2d9 Fix a warning under MSVC
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-15 12:20:31 +01:00
Marco Costalba
37d551fb39 Fix parametrized direction in pawns generation
It worked by accident because we always called both directions,
but definition was wrong.

Functional change due to different generation order, but
perft numbers are the correct ones.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-15 12:13:55 +01:00