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83 commits

Author SHA1 Message Date
Jerry Donald
a8af78c833 Another round of spelling fixes
And also renamed a loop variable while there.

No functional change.
2013-12-02 23:51:29 +01:00
Richard Lloyd
13a73f67c0 Big assorted spelling fixes
No functional change.
2013-12-02 20:29:35 +01:00
Matthew Sullivan
d454cd4216 Fix divide by zero bug in late game
If the game got late enough that move_importance(currentPly) * slowMover / 100
rounds to 0, then we ended up dividing 0 by 0 when only looking 1 move ahead.

This apparently caused the search to almost immediately abort and Stockfish
would blunder in long games. So convert thisMoveImportance to a double.

No functional change.
2013-10-27 08:03:58 +01:00
Uri Blass
bb83a417cb Increase slowmover and reduce instability
These two changes go in opposite directions and it
seems that the combination is stronger than original.

Here are the positive tests at various TC:

15+0.05
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 24561 W: 4946 L: 4772 D: 14843

60+0.05
LLR: 2.96 (-2.94,2.94) [0.00,6.00]
Total: 15259 W: 2598 L: 2423 D: 10238

40/30
LLR: 2.96 (-2.94,2.94) [-3.00,3.00]
Total: 2570 W: 527 L: 422 D: 1621

Unfortunately there is also a bad result
with one sec time increment that needs
to be further investigated:

12+1
LLR: -2.97 (-2.94,2.94) [-3.00,3.00]
Total: 2694 W: 438 L: 543 D: 1713

bench: 8340585
2013-10-08 21:24:21 +02:00
Lucas Braesch
a0cc15ccbc Use double everywhere
Rationale:

- Speed of double and float is about the same (not on the hot path anyway)

- Double makes code prettier (no need to write 1.0f, just 1.0)

- Only practical advantage of float is to use less memory, but since we never
  store large arrays of double, we don't care.

No functional change.
2013-10-05 18:12:52 +02:00
Lucas Braesch
7f142d6817 Use prefix operators wherever possible
No functional change.
2013-10-05 18:10:43 +02:00
Joona Kiiski
77b5ee0117 Fix time parameters for blitz games
The ideal setting for super-blitz might be something like:

    "Emergency Base Time" = 50
    "Emergency Move Time" = 5

This would give a total emergency time buffer of:

    50 + 40 * 5 = 250 ms

This setup replaces the previous half cooked hack
"Don't blunder under extreme time pressure".

Test results are very good at super blitz, but keep good even
at 60 secs.

At 5+0.05
ELO: 24.30 +-2.4 (95%) LOS: 100.0%
Total: 37802 W: 10060 L: 7420 D: 20322

At 15+0.05
ELO: 13.41 +-2.9 (95%) LOS: 100.0%
Total: 22271 W: 4853 L: 3994 D: 13424

At 60+0.05
ELO: 5.30 +-3.2 (95%) LOS: 99.9%
Total: 16000 W: 2897 L: 2653 D: 10450

No functional change.
2013-09-16 09:07:47 +02:00
Kojirion
a71209868b Use pre-increment also for native types
Now that we use pre-increment on enums, it
make sense, for code style uniformity, to
swith to pre-increment also for native types,
although there is no speed difference.

No functional change.
2013-09-15 09:17:21 +02:00
Marco Costalba
82f6779c2e Don't blunder under extreme time pressure
We always attempt to keep at least this emergencyBaseTime
at clock. But if available time is very low it means that
we will force ourself to play immediately to satisfy the
emergencyBaseTime constrain and so leading to blunders.

Patch is good at short and very short TC (15secs and 5secs respectively)
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 26590 W: 5426 L: 5245 D: 15919

LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 5767 W: 1397 L: 1268 D: 3102

Instead seems has no influence at longer TC (60 secs)
LLR: -2.96 (-2.94,2.94) [0.00,6.00]
Total: 79862 W: 13623 L: 13339 D: 52900

So it is committed to have a broader testing but is
to be consider still EXPERIMENTAL and can be reverted
easily.

No functional change.
2013-09-15 07:59:09 +02:00
Uri Blass
e6482b7d97 Time management: move faster if PV is stable
Move faster but compensate by allocating more
time when the best move changes.

Passed short TC at 15+0.05
LLR: 2.93 (-2.94,2.94)
Total: 13895 W: 3030 L: 2882 D: 798

Long TC at 60+0.05
LLR: 2.96 (-2.94,2.94)
Total: 9266 W: 1777 L: 1624 D: 5865

At time increment 30+0.5
LLR: 2.96 (-2.94,2.94)
Total: 6703 W: 1238 L: 1134 D: 4331

And at fixed game number, longer TC 120+0.05
ELO: 5.17 +-2.8 (95%) LOS: 100.0%
Total: 19306 W: 3378 L: 3091 D: 12837

bench: 4728533
2013-08-26 10:29:58 -07:00
Gary Linscott
3698d9aa55 Be more aggressive on trying to finish iterations
Increase MaxRatio to use more time when in trouble.

After 16000 games at 60+0.05
ELO: 4.89 +-5.4 (95%) LOS: 99.9%
Total: 16000 W: 2700 L: 2475 D: 10825

No functional change.
2013-03-11 19:07:55 +01:00
Marco Costalba
c5ec94d0f1 Update copyright year
No functional change.
2013-02-19 07:54:14 +01:00
Marco Costalba
d84865eac3 Complete the renaming in Search::LimitsType
This completes the job started with revision
4124c94583.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-31 09:16:09 +01:00
Marco Costalba
4124c94583 Use UCI names in Search::LimitsType
There is no need to "invent" different names
from the original UCI parameters.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-27 14:26:58 +01:00
Marco Costalba
40e939421f Add "Slow Mover" UCI parameter to adjust time management
With default value of 100 no change in regard of current
behaviour. Increasing the value makes SF to think a
longer time for each move. Decreasing the value makes SF
to move faster.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-02-04 10:41:09 +01:00
Justin Blanchard
2a21543c88 Remove unused #include lines 2012-01-19 00:48:53 +08:00
Marco Costalba
8307da0de7 Update copyright year to 2012
And refresh Readme.txt while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-30 13:52:16 +01:00
Marco Costalba
0759d8f430 Add user-defined conversions to UCIOption
Greatly improves the usage. User defined conversions
are a novelity for SF, another amazing C++ facility
at work !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-28 19:42:50 +01:00
Marco Costalba
c4517c013c Introduce Search namespace
Move global search-related variables under "Search" namespace.

As a side effect we can move uci_async_command() and
wait_for_stop_or_ponderhit() away from search.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-11-26 13:43:22 +01:00
Marco Costalba
d58176bfea Use a timer to avoid polling
The timer will be fired asynchronously to handle
time management flags, while other threads are
searching.

This implementation uses a thread waiting on a
timed condition variable instead of real timers.
This approach allow to reduce platform dependant
code to a minimum and also is the most portable given
that timers libraries are very different among platforms
and also the best ones are not compatible with olds
Windows.

Also retire the now unused polling code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-11-05 18:19:38 +01:00
Alexander Kure
5c8af7ccb8 Replaced macros Min() and Max() with corresponding STL algorithms std::min() and std::max() 2011-10-31 00:38:44 -04:00
Marco Costalba
ff41b8df76 Restore startpos_ply_counter() instead of full_moves()
And pass correct currentPly to TimeManager::init().

This restores old behaviour, in particular now black has
a different timing than white becuase is no more:

currentPly = 2 * fullMoveNumber;

but becomes

2 * (fullMoves - 1) + int(sideToMove == BLACK)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-03 06:54:46 +01:00
Marco Costalba
c9b24c3358 Assume input FEN string is correct in from_fen()
And also tolerate a 0 value for full move number.

Revert BUG_41 patch, now we set initial King file only
if a castling is possible, so we don't need the fix
anymore in case of correct FEN.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-06-27 12:08:12 +01:00
Marco Costalba
1d368bbbdc Introduce and use SearchLimits
Pack a bit of global variables related to search limits in
a single struct.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-23 13:11:03 +01:00
Marco Costalba
bacb645939 Rewrite options handling in an object oriented fashion
Big rewrite and about 100 lines removed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-05 06:10:05 +01:00
Marco Costalba
7733dadfd7 Small codestyle touches
Mostly suggested by Justin (UncombedCoconut), the 0ULL -> 0 conversion
is mine.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-09 13:05:58 +01:00
Marco Costalba
5fc98745c3 TimeManager API rename
We can now set member data as private because is no more
directly accessed.

Should be more clear now.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-03 11:49:28 +01:00
Marco Costalba
c295599e4a Move time related global variables under TimeManager
Move OptimumSearchTime, MaximumSearchTime and
ExtraSearchTime in TimeManager.

Note that we remove an useless initialization to 0 because
these variables are used only with time management.

Also introduce and use TimeManager::available_time()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-03 11:47:52 +01:00
Marco Costalba
dda53e831d Introduce TimeManager class
Firt step in unifying all time management under
a single umbrella. Just introduced the class without
even member data.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-03 11:39:42 +01:00
Marco Costalba
fe23c70cf1 Rename MaxSearchTime and AbsoluteMaxSearchTime
Renamed in OptimumSearchTime and MaximumSearchTime,
should be more clear now.

Suggested by Joona.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 18:41:55 +01:00
Marco Costalba
cf0295f1ad Templetize xxx_time_for_MTG()
Also fixed some warnings under MSVC.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 11:55:45 +01:00
Marco Costalba
391cd57b52 Little timeman.cpp massage
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 11:49:49 +01:00
Joona Kiiski
c0616d773d New Time management system
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 11:48:03 +01:00