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Author SHA1 Message Date
Marco Costalba
a29dd88f75 Use a set to store SearchMoves
We just need to verify if a legal move is among the
SearchMoves, so we don't need a vector for this.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-14 13:06:01 +01:00
Marco Costalba
8307da0de7 Update copyright year to 2012
And refresh Readme.txt while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-30 13:52:16 +01:00
Marco Costalba
ad43ce1436 Simplify printing of engine info
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-30 13:19:20 +01:00
Marco Costalba
9cb187762a Wait for main thread to finish before to exit
Currently after a 'quit' command UI thread raises stop
signal, exits from uci_loop() and calls Threads.exit()
while the search threads are still active.

In Threads.exit() main thread is asked to terminate, but
if it is parked in idle_loop() it will exit and free its
resources (in particular the shared Movepicker object) while
sibling slaves are still active and this leads to a crash.

The fix is to let the UI thread always wait for main thread
to finish the search before to return from uci_loop().

Found by Valgrind when running with 8 threads.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-29 10:33:06 +01:00
Marco Costalba
0759d8f430 Add user-defined conversions to UCIOption
Greatly improves the usage. User defined conversions
are a novelity for SF, another amazing C++ facility
at work !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-28 19:42:50 +01:00
Marco Costalba
87b483f999 Reformat UCI option code
Make a better use of C++ operators overloading to
streamline the APIs.

Also sync polyglot.ini file while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-27 00:56:11 +01:00
Marco Costalba
c2d42ea833 Rename getters functions removing 'get_' prefix
Follow the suggested Qt style:

http://doc.qt.nokia.com/qq/qq13-apis.html

It seems to me simpler and easier to read.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-25 11:50:59 +01:00
Marco Costalba
4e59c5c274 Retire RootMoveList
Diretcly use the underlying std::vector<Move> and the
STL algorithms. Also a bit of cleanup while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-12 20:13:24 +01:00
Marco Costalba
81cd417b45 Retire move.h
Also some assorted comments fixes and other trivia.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-04 11:36:03 +01:00
Marco Costalba
348f824104 Tidy up comments in uci.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-03 10:48:31 +01:00
Marco Costalba
bb3427ca85 Detach search arguments from UI thread
Detach from the UI thread the input arguments used by
the search threads so that the UI thread is able to receive
and process any command sent by the GUI while other threads
keep searching.

With this patch there is no more need to block the UI
thread after a "stop", so it is a more reliable and
robust solution than the previous patch.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-11-27 17:46:18 +01:00
Marco Costalba
6809b57cfc After a "stop" do not read new input until search finishes
Unfortunatly xboard sends immediately the new position to
search after sending "stop" when we have a ponder miss.

Becuase main thread position is not copied but is referenced
directly from root position and the latter is modified by
the "position.." UCI command we end up with the working position
that changes under our feet while the search is still recovering
after the "stop" and this causes a crash.

This happens only with the (broken) xboard, native UCI does not
have this problem.

Reported by otello1984

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-11-27 12:19:33 +01:00
Marco Costalba
ffa75215cc Fix a race in pondering mode
Fixes an hang when playing with ponder ON. Perhaps there is still
a very small race but now it seems engine does not hang anymore.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-11-26 18:29:40 +01:00
Marco Costalba
c4517c013c Introduce Search namespace
Move global search-related variables under "Search" namespace.

As a side effect we can move uci_async_command() and
wait_for_stop_or_ponderhit() away from search.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-11-26 13:43:22 +01:00
Marco Costalba
ed04c010eb Rewrite async I/O
Use the starting thread to wait for GUI input and instead use
the other threads to search. The consequence is that now think()
is alwasy started on a differnt thread than the caller that
returns immediately waiting for input. This reformat greatly
simplifies the code and is more in line with the common way
to implement this feature.

As a side effect now we don't need anymore Makefile tricks
with sleep() to allow profile builds.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-11-26 11:51:12 +01:00
Marco Costalba
ecb98a3330 Stop is not an unknown command
If GUI sends stop while we are waiting for
a command do not reply with a silly:

Unknown command: stop

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-11-10 15:06:28 +01:00
Marco Costalba
2617aa415e Rewrite how commands from GUI are read
Instead of polling for input use a dedicated listener
thread to read commands from the GUI independently
from other threads.

To do this properly we have to delegate to the listener
all the reading from the GUI: while searching but also
while waiting for a command, like in std::getline().

So we have two possible behaviours: in-sync mode, in which
the thread mimics std::getline() and the caller blocks until
something is read from GUI, and async mode where the listener
continuously reads and processes GUI commands while other
threads are searching.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-11-05 08:35:17 +01:00
Marco Costalba
c2c185423b Better naming borrowed from Critter
In line with http://chessprogramming.wikispaces.com conventions.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-10-02 10:16:59 +01:00
Marco Costalba
7902d6089e Fix silly bug in uci loop
After issuing "go"-command, at the end of the search
SF shows: "Unknown command: ...".

Spotted by Joona.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-08-05 07:15:45 +01:00
Marco Costalba
dab1cd8af9 Rename execute_uci_command() to uci_loop()
As a side effect now root position can be directly
allocated on the stack and doesn't need to be defined
static anymore.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-24 08:12:07 +01:00
Marco Costalba
5b0c6b9bc0 Unhide the istringstream behind UCIParser
It is misnamed because it is not a parser, perhaps a
tokenizer, anyhow better call it for what it is, an
input string stream.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-24 07:39:07 +01:00
Marco Costalba
fc290dc30b Fix startpos_ply_counter() regression
Return the correct number of played plies at the end
of the setup moves. Currently it always returns 0 when
starting from start position, like in real games.

We fix this adding st->pliesFromNull that starts from 0
and is incremented after each setup move and is never
reset in the setup phase but only once search is started.

It is an hack because startpos_ply_counter() will return
different values during the search and is correct only
at the beginning of the search.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-24 06:59:14 +01:00
Marco Costalba
5f7eb20090 Use a circular buffer to keep track of setup states
This fixes a regression on real games due to the fact that
we have some mismatches:

    history[st->gamePly - i] != stp->key

when st->gamePly - i == 0,this is due to a nasty bug I have
introduced when using std::vector<> as StateInfo backup. The
point is that StateInfo keeps inside a pointer to the previous
StateInfo in a kind of linked list. But when std::vector<> is
resized reallocates a larger chunk of memory and moves the
data there so these pointers became stale.

This patch fixes the issue.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-24 06:15:40 +01:00
Marco Costalba
03ad183384 Don't update gamePly after each move
We just need startup value to calculate available
thinking time. So remove from state.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-24 06:15:39 +01:00
Marco Costalba
527a2ec541 Use std::vector<Move> to store UCI search moves
Avoid the ugly and anyhow incorrect hard limit on the
maximum number of moves and allow to handle an arbitrary
number of moves to search.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-24 06:15:38 +01:00
Marco Costalba
3185c36a65 Use st->gamePly to store fullMoves
This allow to retire do_setup_move() and also to simplify
draw detection logic becuase now we always have:

Min(st->rule50, st->gamePly) = st->rule50

This was already true when starting from starting position,
but now is true even when starting from a FEN string because
now we take in account fullmove number in counting gamePly so
that it is always.

st->rule50 <= st->gamePly

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-24 06:15:36 +01:00
Marco Costalba
3d8140a541 Retire history[]
Use key saved in state instead.

No functional change (in real games) and no speed regression.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-24 06:15:35 +01:00
Marco Costalba
07e0dd27fb Small touches in set_option()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-17 12:55:26 +01:00
Marco Costalba
b8eb699db7 Validate input UCI moves
Running following command:

  position startpos moves e1e8

Makes SF to assert in debug mode in do_move() but to accept
bad input and continue in release mode where probably it is
going to crash little later.

So validate input before to feed do_move().

Suggestion by Yakovlev Vadim.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-17 10:22:55 +01:00
Marco Costalba
67686b7684 Don't need to assert for pos.is_ok() when position is constant
It's only necessary to do the checking at the end of every non-const
member (including the constructors and from_fen()) of class Position.
Once the post-condition of every modifier guarantees the class invariant,
we don't need to verify sanity of the position as preconditions for outside
callers such as movegen, search etc. For non-class types such as Move and
Square we still need to assert of course.

Suggested by Rein Halbersma.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-16 10:53:34 +01:00
Marco Costalba
e656ddcf18 Perft counts leaf nodes not generated moves.
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-27 23:21:46 +01:00
Marco Costalba
1d0159075e Use probe() as name for looking up into an hash table
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-27 07:31:51 +01:00
Marco Costalba
321320b081 Tidy up uci.cpp and siblings
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-26 13:23:47 +01:00
Marco Costalba
09d01ee9dc Tidy up benchmark.cpp
Node count is different just becuase now we don't log on
"bench.txt" file anymore so that we avoid some calls to
pretty_pv() that calls Position::do_move().

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-25 12:07:30 +01:00
Marco Costalba
c9d7e99de6 Rename MOVES_MAX in MAX_MOVES
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-24 08:54:36 +01:00
Marco Costalba
1d368bbbdc Introduce and use SearchLimits
Pack a bit of global variables related to search limits in
a single struct.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-23 13:11:03 +01:00
Marco Costalba
786564068b Promote OptionsMap to a class
And add a bit of documentation too.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-16 10:49:20 +01:00
Marco Costalba
7f367e6019 Cleanup debug counters
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-13 18:51:56 +01:00
Marco Costalba
0c775fae4b Be sure to read options before to call trace_evaluate()
Otherwise in case we change an option with setoption and
then ask for "eval" command the evaluation is not updated.

Spotted by Justin Blanchard.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-01 13:32:42 +01:00
Marco Costalba
bd33766da0 Add evaluation tracing code
This patch is based on Justin Blanchard's original
work and allows to breakdown evaluation in its sub terms and
show to the user.

Tracing code has zero speed impact when not used.

Note that tracing code is not thread-safe, but this
should not be a problem given the typical usage scenario.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-26 14:26:27 +01:00
Marco Costalba
caa02b0e43 Small cleanup in execute_uci_command()
With a little fall out in siblings functions...

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-09 16:24:30 +01:00
Marco Costalba
a8741bd59f Simplify set_option()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-09 15:15:52 +01:00
Marco Costalba
15153a1de7 Don't copy Position in pretty_pv()
Also let do_setup_move() don't reuse same StateInfo so that
we can remove the check about different StateInfo objects
before memcpy() in do_move.

Functional change due to harmless additionals
do_move() / undo_move() steps.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-09 12:55:22 +01:00
Marco Costalba
b4acf83704 Ressurect move.cpp
Actually it is san.cpp renamed. Because now has the move
conversions functions and doesn't have any more the bulky
move_from_san(), it is better to call it move.cpp

Remove san.h while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-08 17:52:02 +01:00
Marco Costalba
82d5386435 Move uci move parsing under san.cpp
This partially reverts 1e7aaed8bc keeping the conversion
functions from/to move to uci string in the same file.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-08 15:53:49 +01:00
Marco Costalba
1e7aaed8bc Retire move.cpp
Move its functions where they belong.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-07 13:40:13 +01:00
Joona Kiiski
b08ba446f6 Clean up position setup code
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-06 13:54:03 +01:00
Joona Kiiski
d4ded09e17 Fix variable naming in prototypes at uci.cpp
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-05 23:41:08 +01:00
Marco Costalba
55b16593a4 Perft should return an int64_t not an int
Found by Louis Zulli with his super fast
hardware: 65M nodes/sec at perft !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-05 21:13:21 +01:00
Marco Costalba
f200f3ccd2 Another attempt at fixing Chess960
Keep the isChess960 flag inside Position so that is
copied with the Position, but esplicitly highlight the
fact that a FEN string has not enough information to detect
Chess960 in general case. To do this add a boolean argument
isChess960 to from_fen() function so to self document this
shortcoming of FEN notation.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-03 22:50:38 +01:00