For the rationale to allow this, see commit
a66c73deef
This was broken when cuckoo hashing was added, and
subtly broke (for example) lichess' Android application,
thus illustrating the original judgement was sound.
No functional change.
Various king and pawn eval values tuned after 2 million games. Rounding
slightly adjusted.
LTC: http://tests.stockfishchess.org/tests/view/5b477a260ebc5978f4be3ed4
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 32783 W: 5852 L: 5588 D: 21343
STC: http://tests.stockfishchess.org/tests/view/5b472d420ebc5978f4be3e4d
LLR: 3.23 (-2.94,2.94) [0.00,4.00]
Total: 44380 W: 10201 L: 9841 D: 24338
I think I reached the limit of the fishtest framework. It frequently
crashed at 2 million games already. The small values also moved a lot
throughout the entire tuning session though with smaller margin. The
passed danger and close enemies values seems the most sensitive (changing
close enemies alone to 6 failed before but now it passes), whether or not
they are close to optimal I don't know, but it seems some parameters are
also correlated to others.
Closes https://github.com/official-stockfish/Stockfish/pull/1670
bench: 5103722
In the current master, ThreatByKing is an array of two Scores, one for
when we have a single attack and one for when we have many. The latter
case is very rarely called during bench and was recently given a strange
negative value during a tuning run, as pointed out by @candirufish on
commit efd4ca2. Here, we simplify away this second case entirely, and
increase the remaining ThreatByKing to compensate.
Although I derived the parameter tweak independently, with the goal of
preserving the same average bonus, I later noticed that a very similar
Score had already been derived by an ongoing SPSA tuning session.
I therefore recognize @candirufish for first discovering these values.
I would also like to thank @Rocky640 for valuable feedback that pointed
me in the direction of ThreatByKing.
STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 7677 W: 1772 L: 1623 D: 4282
http://tests.stockfishchess.org/tests/view/5b3db0320ebc5902b9ffe97a
LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 108031 W: 18329 L: 18350 D: 71352
http://tests.stockfishchess.org/tests/view/5b3dbf4b0ebc5902b9ffe9db
Closes https://github.com/official-stockfish/Stockfish/pull/1666
Bench: 4678861
In current master, the function make_bitboard() does nothing apart from
helping initialize the SquareBB[] array. This seems like an unnecessary
abstraction layer.
The advantage of make_bitboard() is we can define a bitboard, in a simple
and general way, not only from a single square but also from a list of
squares. It is more elegant, faster and readable than combining multiple
SquareBB explicitly, but the last complex use case in evaluation was
simplified away a few months ago.
If make_bitboard() becomes useful again to define complicated bitboards,
it will be easy enough to reintroduce it using this pull request as
an implementation reference.
No functional change.
Make sure each piece is not scored more than once as a passed pawn "hinderer",
by scoring only the blockers along the passed pawn path. Inspired by TCEC Game 29.
Passed STC as a simplification
http://tests.stockfishchess.org/tests/view/5b3016d00ebc5902b2e58552
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 75388 W: 16656 L: 16641 D: 42091
Passed LTC as a simplification
http://tests.stockfishchess.org/tests/view/5b302ed90ebc5902b2e587fc
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 49157 W: 8460 L: 8386 D: 32311
Current master was also counting the number of attacks along a passed pawn path,
which might be misleading:
a) a defender might be counted many times for the same pawn path. For example a
White rook on a1 attacking a black pawn on a7 would score the bonus * 6 but
would be probably better placed on a8
b) a defender might be counted on different pawn paths and might be overloaded. For
example a Ke4 or Qe4 against pawns on d6 and f6 would score the bonus * 6.
Counting each blocker or attacker only once is more complicated, and does not help
either: http://tests.stockfishchess.org/tests/view/5b2ff1cb0ebc5902b2e582b2
After this small simplification, there might be ways to increase the HinderPassedPawn
penalty.
Closes https://github.com/official-stockfish/Stockfish/pull/1661
Bench: 4520519
Silences the following warnings when compiling with GCC 8.
The fix is to use an intermediate pointer to anonymous function:
```
misc.cpp: In function 'int WinProcGroup::get_group(size_t)':
misc.cpp:241:77: warning: cast between incompatible function types from 'FARPROC' {aka 'long long int (*)()'} to 'fun1_t' {aka 'bool (*)(_LOGICAL_PROCESSOR_RELATIONSHIP, _SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX*, long unsigned int*)'} [-Wcast-function-type]
auto fun1 = (fun1_t)GetProcAddress(k32, "GetLogicalProcessorInformationEx");
^
misc.cpp: In function 'void WinProcGroup::bindThisThread(size_t)':
misc.cpp:309:71: warning: cast between incompatible function types from 'FARPROC' {aka 'long long int (*)()'} to 'fun2_t' {aka 'bool (*)(short unsigned int, _GROUP_AFFINITY*)'} [-Wcast-function-type]
auto fun2 = (fun2_t)GetProcAddress(k32, "GetNumaNodeProcessorMaskEx");
^
misc.cpp:310:67: warning: cast between incompatible function types from 'FARPROC' {aka 'long long int (*)()'} to 'fun3_t' {aka 'bool (*)(void*, const _GROUP_AFFINITY*, _GROUP_AFFINITY*)'} [-Wcast-function-type]
auto fun3 = (fun3_t)GetProcAddress(k32, "SetThreadGroupAffinity");
^
```
No functional change.
Compiling the current master with MSVC gives the following error:
```
search.cpp(956): error C2660: 'operator *': function does not take 1 arguments
types.h(303): note: see declaration of 'operator *'
```
This was introduced in commit:
88de112b84
We use a suggestion by @vondele to fix the error, thanks!
No functional change.
[STC](http://tests.stockfishchess.org/tests/view/5b2614000ebc5902b8d17193)
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 17733 W: 3996 L: 3866 D: 9871
[LTC](http://tests.stockfishchess.org/tests/view/5b264d0f0ebc5902b8d17206)
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 55524 W: 9535 L: 9471 D: 36518
Use pawn count scaling also for opposite bishops endings with additional material, with a slope of 2 instead of 7. This simplifies slightly the code.
This PR is a functionally equivalent refactoring of the version which was submitted.
Four versions tried, 2 passed both STC and LTC. I picked the one which seemed more promising at LTC.
Slope 4 passed STC (-0.54 Elo), LTC not attempted
Slope 3 passed STC (+2.51 Elo), LTC (-0.44 Elo)
Slope 2 passed STC (+2.09 Elo), LTC (+0.04 Elo)
Slope 1 passed STC (+0.90 Elo), failed LTC (-3.40 Elo)
Bench: 4761613
I believe using foward_file_bb() here is fewer instructions.
a) Fewer instructions and probably more clear (debatable).
b) Possible that a lookup is slower than a few local operations, but the
forward_file_bb table is probably used often enough that it is always
cached.
Passed
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 21004 W: 4263 L: 4141 D: 12600
http://tests.stockfishchess.org/tests/view/5b1cad830ebc5902ab9c6239
Closes https://github.com/official-stockfish/Stockfish/pull/1644
No functional change.
After a helpful suggestion from AppVeyor support staff, moving the Stockfish
execution from ps to cmd seems to work. Alternative to PR #1624 tested in PR #1637.
No functional change.
The '- 1' subtrahend was introduced for guarding against null move
search at root, which would be nonsense. But this is actually already
guaranteed by the !PvNode condition. This followed from the discussion
in pull request 1609: https://github.com/official-stockfish/Stockfish/pull/1609
No functional change
The function Position::has_repeated() is used by Tablebases::root_probe()
to determine whether we can rank all winning moves with the same value, or
if we need to strictly rank by dtz in case the position has already been
repeated once, and we are risking to run into the 50-move rule and thus
losing the win (especially critical in some very complicated endgames).
To check whether the current position or one of the previous positions
after the last zeroing move has already been occured once, we start looking
for a repetition of the current position, and if that is not the case, we
step one position back and repeat the check for that position, and so on.
If you now look at how this was done before the new root ranking patch was
merged two months ago, it seems quite obvious that it is a simple oversight:
108f0da4d7
More specifically, after we stepped one position back with
```
stc = stc->previous;
```
we now have to start checking for a repetition with
```
StateInfo* stp = stc->previous->previous;
```
and not with
```
StateInfo* stp = st->previous->previous;
```
Closes https://github.com/official-stockfish/Stockfish/pull/1625
No functional change
Fix an error when compiling current master with MSVC due to the
ambiguity of which operator* overload was intended (reported by
Jarrod Torriero).
No functional change.
Makes sure the potential benefit of first touch does not depend on
the order of the UCI commands Threads and Hash, by reallocating the
hash if a Threads is issued. The cost is zeroing the TT once more
than needed. In case the prefered order (first Threads than Hash)
is employed, this amounts to zeroing the default sized TT (16Mb),
which is essentially instantaneous.
Follow up for https://github.com/official-stockfish/Stockfish/pull/1601
where additional data and discussion is available.
Closes https://github.com/official-stockfish/Stockfish/pull/1620
No functional change.
Stockfish currently takes a while to clear the TT when using larger hash sizes.
On one machine with 128 GB hash it takes about 50 seconds with a single thread,
allowing it to use all allocated cores brought that time down to 4 seconds on
some Linux systems. The patch was further tested on Windows and refined with
NUMA binding of the hash initializing threads (we refer to pull request #1601
for the complete discussion and the speed measurements).
Closes https://github.com/official-stockfish/Stockfish/pull/1601
No functional change
I was able to get this to pass which reduces BlockedByPawn to one dimension
with NO distance from edge offset.
GOOD) It's more simple and may provide additional clarity for further
simplifications. Facilitates migrating unblocked to one dimension as well.
BAD) If there is indeed a distance component to BlockedStorm (may or may
not be the case), this obfuscates this component into ShelterStrength and
UnblockedStorm. This may be more convoluted. Also, it may be more convenient
to have each of the three arrays (ShelterStrength, BlockedStorm, and UnBlocked)
be the same size.
STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 96173 W: 19326 L: 19343 D: 57504
http://tests.stockfishchess.org/tests/view/5b04544d0ebc5914abc12965
LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 49818 W: 7441 L: 7363 D: 35014
http://tests.stockfishchess.org/tests/view/5b0487d50ebc5914abc12990
Closes https://github.com/official-stockfish/Stockfish/pull/1611
Bench: 5133208
define Color us and use this instead of pos.side_to_move() and nmp_odd. The latter allows to clarify the nmp verification criterion.
Tested for no regression:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 76713 W: 15303 L: 15284 D: 46126
http://tests.stockfishchess.org/tests/view/5b046a0d0ebc5914abc12971
No functional change.
Simplifying away all the progressKey stuff gives exactly the same bench,
without any speed impact. Tested for speed against master with two benches
at depth 22 ran in parallel:
**testedpatch**
Total time (ms) : 92350
Nodes searched : 178962949
Nodes/second : 1937877
**master**
Total time (ms) : 92358
Nodes searched : 178962949
Nodes/second : 1937709
We also tested the patch at STC for no-regression with [-3, 1] bounds:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 57299 W: 11529 L: 11474 D: 34296
http://tests.stockfishchess.org/tests/view/5b015a1c0ebc5914abc126e5
Closes https://github.com/official-stockfish/Stockfish/pull/1603
No functional change.
Default template parameters values and recursive functions do not play well
together. Fix for below errors that showed up after updating to latest MSVC.
````
tbprobe.cpp(1156): error C2672:
'search': no matching overloaded function found
tbprobe.cpp(1198): error C2783:
'Tablebases::WDLScore `anonymous-namespace'::search(Position &,Tablebases::ProbeState *)':
could not deduce template argument for 'CheckZeroingMoves'
````
Closes https://github.com/official-stockfish/Stockfish/pull/1594
No functional change.
A position which has a move which draws by repetition, or which could have
been reached from an earlier position in the game tree, is considered to be
at least a draw for the side to move.
Cycle detection algorithm by Marcel van Kervink:
https://marcelk.net/2013-04-06/paper/upcoming-rep-v2.pdf
----------------------------
How does the algorithm work in practice? The algorithm is an efficient
method to detect if the side to move has a drawing move, without doing any
move generation, thus possibly giving a cheap cutoffThe most interesting
conditions are both on line 1195:
```
if ( originalKey == (progressKey ^ stp->key)
|| progressKey == Zobrist::side)
```
This uses the position keys as a sort-of Bloom filter, to avoid the expensive
checks which follow. For "upcoming repetition" consider the opening Nf3 Nf6 Ng1.
The XOR of this position's key with the starting position gives their difference,
which can be used to look up black's repeating move (Ng8). But that look-up is
expensive, so line 1195 checks that the white pieces are on their original squares.
This is the subtlest part of the algorithm, but the basic idea in the above game
is there are 4 positions (starting position and the one after each move). An XOR
of the first pair (startpos and after Nf3) gives a key matching Nf3. An XOR of
the second pair (after Nf6 and after Ng1) gives a key matching the move Ng1. But
since the difference in each pair is the location of the white knight those keys
are "identical" (not quite because while there are 4 keys the the side to move
changed 3 times, so the keys differ by Zobrist::side). The loop containing line
1195 does this pair-wise XOR-ing.
Continuing the example, after line 1195 determines that the white pieces are
back where they started we still need to make sure the changes in the black
pieces represents a legal move. This is done by looking up the "moveKey" to
see if it corresponds to possible move, and that there are no pieces blocking
its way. There is the additional complication that, to match the behavior of
is_draw(), if the repetition is not inside the search tree then there must be
an additional repetition in the game history. Since a position can have more
than one upcoming repetition a simple count does not suffice. So there is a
search loop ending on line 1215.
On the other hand, the "no-progress' is the same thing but offset by 1 ply.
I like the concept but think it currently has minimal or negative benefit,
and I'd be happy to remove it if that would get the patch accepted. This
will not, however, save many lines of code.
-----------------------------
STC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 36430 W: 7446 L: 7150 D: 21834
http://tests.stockfishchess.org/tests/view/5afc123f0ebc591fdf408dfc
LTC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 12998 W: 2045 L: 1876 D: 9077
http://tests.stockfishchess.org/tests/view/5afc2c630ebc591fdf408e0c
How could we continue after the patch:
• The code in search() that checks for cycles has numerous possible variants.
Perhaps the check need could be done in qsearch() too.
• The biggest improvement would be to get "no progress" to be of actual benefit,
and it would be helpful understand why it (probably) isn't. Perhaps there is an
interaction with the transposition table or the (fantastically complex) tree
search. Perhaps this would be hard to fix, but there may be a simple oversight.
Closes https://github.com/official-stockfish/Stockfish/pull/1575
Bench: 4550412
At PvNodes allow bonus for prior counter move that caused a fail low
for depth 1 and 2. Note : I did a speculative LTC on yellow STC patch
since history stats tend to be highly TC sensitive
STC (Yellow):
LLR: -2.96 (-2.94,2.94) [0.00,5.00]
Total: 64295 W: 13042 L: 12873 D: 38380
http://tests.stockfishchess.org/tests/view/5af507c80ebc5968e6524153
LTC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 22407 W: 3413 L: 3211 D: 15783
http://tests.stockfishchess.org/tests/view/5af85dd40ebc591fdf408b87
Also use local variable excludedMove in NMP (marotear)
Bench: 5294316
Use the whole kingRing for pawn attackers instead of only the squares directly
around the king. This tends to give quite a lot more kingAttackersCount, so to
compensate and to avoid raising the king danger too fast we lower the values
in the KingAttackWeights array a little bit.
STC:
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 51892 W: 10723 L: 10369 D: 30800
http://tests.stockfishchess.org/tests/view/5af6d4dd0ebc5968e652428e
LTC:
LLR: 2.96 (-2.94,2.94) [0.00,4.00]
Total: 24536 W: 3737 L: 3515 D: 17284
http://tests.stockfishchess.org/tests/view/5af709890ebc5968e65242ac
Credits to user @xoroshiro for the idea of using the kingRing for pawn attackers.
How to continue? It seems that the KingAttackWeights[] array stores values
which are quite Elo-sensitive, yet they have not been tuned with SPSA recently.
There might be easy Elo points to get there.
Closes https://github.com/official-stockfish/Stockfish/pull/1597
Bench: 5282815
Simplification: in king danger, include all blockers and not only pinned
pieces, since blockers enemy pieces can result in discovered checks which
are also bad.
STC http://tests.stockfishchess.org/tests/view/5af35f9f0ebc5968e6523fe9
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 145781 W: 29368 L: 29478 D: 86935
LTC http://tests.stockfishchess.org/tests/view/5af3cb430ebc5968e652401f
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 76398 W: 11272 L: 11232 D: 53894
I also incorrectly scheduled STC with [0,5] which it failed.
http://tests.stockfishchess.org/tests/view/5af283c00ebc5968e6523f33
LLR: -2.94 (-2.94,2.94) [0.00,5.00]
Total: 12338 W: 2451 L: 2522 D: 7365
Closes https://github.com/official-stockfish/Stockfish/pull/1593
bench: 4698290
----------------------------------------
Thanks to @vondele and @Rocky640 for a cleaner version of the patch,
and the following comments!
> Most of the pinned, (or for this pull request, blocking) squares were
> already computed in the unsafeChecks, the only missing squares being:
>
> a) squares attacked by a Queen which are occupied by friendly piece
> or "unsafe". Note that adding such squares never passed SPRT[0,5].
>
> b) squares not in mobilityArea[Us].
>
> There is a strong relationship between the blockers and the unsafeChecks,
> but the bitboard unsafeChecks is still useful when the checker is not
> aligned with the king, and the checking square is occupied by friendly
> piece or is "unsafe". This is always the case for the Knight.