This leads to a further and unexpected simplification
of this already very size optimized code.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It is more idiomatic for a functor (a function object) as are
the endgames.
Suggested by Rein Halbersma.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It is more natural than using the family subtype and also
use two single maps instead of a std::pair.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Unfortunatly icc does not understand that weakerSide and
strongerSide belongs to the base class :-(
So we have define them in the derived class.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Push on the templatization even more to chip out some code
and take the opportunity to show some neat template trick ;-)
Ok. I would say we can stop here now....it is quickly becoming
a style exercise but we are not boost developers so give it a stop.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We really don't need to have global endgame functions. We can
allocate them on the heap at initialization time and store the
corresponding pointer directly in the functions maps. To avoid
leaks we just need to remember to deallocate them in map d'tor.
These functions are always created in couple, one for each color,
so remove a lot of redundant hard coded info and just use the minimum
required: the type and the corresponding named string.
This greatly simplifies the code and also it is less error prone,
now is much simpler to add a new endgame specialized function: just
add the corresponding enum in endgame.h and the obvious add_xx()
call in EndgameFunctions c'tor, and of course, the most important part,
the EvaluationFunction<xxx>::apply() specialization in endgame.cpp
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Also integrate scaling and evaluation in a
single base class.
Nice use of templates here :-)
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>