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1513 commits

Author SHA1 Message Date
gguliash
84a641b8bb A small code simplification
No functional change

Resolves #411
2015-08-30 19:58:32 +01:00
lucasart
7ad85fca6d Prune castling moves
Align the behaviour with reductions. Initially castling moves had to be
treated differently, because the SEE did not handle them correctly. But now it
does.

STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 83750 W: 15722 L: 15711 D: 52317

LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 97183 W: 15120 L: 15115 D: 66948

bench 7759837

Resolves #403
2015-08-28 20:33:12 +01:00
lucasart
c052e03426 Retire dangerous flag
Replace by its value where it is used. Code is more clear that
way.

No functional change.

Resolves #402
2015-08-20 20:18:23 +01:00
Marco Costalba
68d61b80c6 Simplify IID depth formula
Restore original formula messed up during
half-ply removal.

STC
LLR: 4.11 (-2.94,2.94) [-3.00,1.00]
Total: 21349 W: 4091 L: 3909 D: 13349

LTC
LLR: 5.42 (-2.94,2.94) [-3.00,1.00]
Total: 52819 W: 8321 L: 8122 D: 36376

bench: 8040572
2015-07-30 09:54:25 +02:00
VoyagerOne
a2410227cc PV refutation penalty
Extra penalty for PV move in previous ply when it gets refuted.

STC:
LLR: 4.49 (-2.94,2.94) [-1.50,4.50]
Total: 41094 W: 7889 L: 7620 D: 25585

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 12304 W: 1967 L: 1811 D: 8526

Bench: 8373608

Resolves #386
2015-07-30 00:51:49 +08:00
Marco Costalba
42b77ea7ee Tidy up in movepick.cpp
Some formattng after recent changes.

No functional change.
2015-07-19 12:38:33 +02:00
Marco Costalba
4095ff0ee5 Fix formatting of previous patch
No functional change.
2015-07-16 08:17:40 +02:00
VoyagerOne
1d977aa79e LMR Simplification: Remove countermove condition
Removed countermove condition for decreasing reduction.

LTC:
LLR: 3.01 (-2.94,2.94) [-3.00,1.00]
Total: 32410 W: 5092 L: 4986 D: 22332

STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 24450 W: 4632 L: 4517 D: 15301

Bench: 6943812

Resolves #378
2015-07-15 20:21:14 +01:00
Marco Costalba
b2edac7075 Remove useless razoring condition
STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 20626 W: 3977 L: 3855 D: 12794

LTC:
LLR: 3.10 (-2.94,2.94) [-3.00,1.00]
Total: 87334 W: 13675 L: 13648 D: 60011

Retire also the now unused pawn_on_7th() helper.

bench: 8248166
2015-07-09 08:13:30 +02:00
VoyagerOne
aa0dc16b75 CMH Fix: Exclude captures for TT move refutation penalty
This will make sure we store only quiet moves for TT Penalty.

STC:
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 34748 W: 6617 L: 6420 D: 21711

LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 19975 W: 3259 L: 3137 D: 13579

Bench: 8063826

Resolves #373
2015-07-04 14:22:41 +01:00
VoyagerOne
7e9f776fca LMR Tweak: Decrease reduction if cmh>0 && history>0.
STC:
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 9627 W: 1879 L: 1748 D: 6000

LTC:
LLR: 2.97 (-2.94,2.94) [0.00,6.00]
Total: 21543 W: 3433 L: 3234 D: 14876

Bench: 8646407

Resolves #370 #371
2015-06-27 09:45:59 +01:00
Marco Costalba
3f1bc9e013 Fix compile on icc
Error is:

  a value of type "int" cannot be assigned to an entity of type "Value"

Also retire the now unused squares_of_color() function.

No functional change.
2015-06-25 05:29:56 +02:00
Vince Negri
7b8ffe0f5d Remove intermediate re-search in LMR
STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 20149 W: 3830 L: 3707 D: 12612

LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 45384 W: 7089 L: 7006 D: 31289

Bench: 8110365

Resolves #361
2015-06-05 21:03:10 +01:00
Stefan Geschwentner
e14046517e Remove Gain Stats
Additionally in futility pruning the margin is raised for compensation.

STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 48481 W: 9229 L: 9156 D: 30096

LTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 32058 W: 5134 L: 5031 D: 21893

Bench: 8098149

Resolves #350
2015-05-18 13:59:30 -07:00
Marco Costalba
ee0371f86e Cleanup work in misc.cpp
Also some code style tidy up of latest patches.

Also renamed checkSq -> checkSquares because it
is a bitboard and not a square.

No functional change.
2015-05-10 09:42:26 +02:00
lucasart
2e86d1febc Restore deterministic search state
Introduce helper function Search::reset() which clears all kind of search
memory, in order to restore a deterministic search state.

Generalize TT.clear() into Search::reset() for the following use cases:
- bench: needed to guarantee deterministic bench (ie. if you call bench from
interactive command line twice in a row you get the same value).
- Clear Hash: restore clean search state, which is the purpose of this button.
- ucinewgame: ditto.

No functional change.

Resolves #346
2015-05-07 14:20:32 -07:00
lucasart
946fa47625 Never clear stats
Based on an idea and patch by VoyagerOne.

Small simplification, but was tedted for an ELO gain anyway.

STC:
LLR: 2.95 (-2.94,2.94) [-1.00,4.00]
Total: 5375 W: 1119 L: 977 D: 3279

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 17893 W: 2984 L: 2792 D: 12117

bench 8322847
2015-05-06 19:17:33 +08:00
Marco Costalba
578b21bbee Split PSQT init from Position init
Easier for tuning psq tables:

TUNE(myParameters, PSQT::init);

Also move PSQT code in a new *.cpp file, and retire the
old and hacky psqtab.h that required to be included only
once to work correctly, this is not idiomatic for a header
file.

Give wide visibility to psq tables (previously visible only
in position.cpp), this will easy the use of psq tables outside
Position, for instance in move ordering.

Finally trivial code style fixes of the latest patches.

Original patch of Lucas Braesch.

No functional change.
2015-05-03 20:07:15 +02:00
VoyagerOne
b7063ef65b Change extra ply LMR condition to: cmh <= 0 && hist < 0
Extra ply LMR condition is now cmh <= 0 && h < 0
Instead of cmh + h < 0

STC:
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 55210 W: 10812 L: 10557 D: 33841

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 13212 W: 2239 L: 2045 D: 8928

Bench: 8420865

Resolves #339
2015-04-26 20:12:25 +01:00
lucasart
6c040c821a Retire FORCE_INLINE
No speed regression on my machine (i7-3770k, gcc 4.9.1, linux 3.16):

        stat        test     master   diff
        mean   2,482,415  2,474,987  7,906
        stdev      4,603      5,644  2,497

        speedup        0.32%
        P(speedup>0)  100.0%

Fishtest 9+0.03:

ELO: 0.26 +-1.8 (95%) LOS: 61.2%
Total: 60000 W: 12437 L: 12392 D: 35171

No functional change.

Resolves #334
2015-04-15 21:21:45 +01:00
VoyagerOne
20e92895af Removed extra condition (history < 0) in LMR to help sync up with move ordering.
LMR condition is now cmh+history<0
Instead of history<0 OR cmh+history<0

STC:
LLR: 2.96 (-2.94,2.94) [-3.00, 1.00]
Total: 26446 W: 5092 L: 4980 D: 16374

LTC:
LLR: 2.96 (-2.94,2.94) [-3.00, 1.00]
Total: 14129 W: 2340 L: 2209 D: 9580

Bench: 7815183

Resolves #331
2015-04-12 20:05:59 +01:00
Marco Costalba
fb03188fc7 Assorted cleanup of last patches
No functional change.
2015-04-11 23:24:43 +02:00
Stefan Geschwentner
27efc5ac99 Update stats at pv nodes
If a quiet best move is found at a pv node then always update stats.

STC:
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 41485 W: 8047 L: 7830 D: 25608

LTC:
LLR: 2.96 (-2.94,2.94) [0.00,6.00]
Total: 14351 W: 2420 L: 2250 D: 9681

Bench: 6985247

Resolves #330
2015-04-10 20:34:55 +01:00
Stefan Geschwentner
ef4d89c9bd update stats also in check
Update stats also if in check (drop condition).

STC:
LLR: 3.22 (-2.94,2.94) [-3.00,1.00]
Total: 87472 W: 16929 L: 16913 D: 53630

LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 39971 W: 6436 L: 6345 D: 27190

Bench: 7086031

Resolves #327
2015-04-09 20:41:08 +01:00
lucasart
aaf17326e2 Prune evasions when we can castle
A minor simplification.

STC:

LLR: 2.95 (-2.94,2.94) [-3.50,0.50]
Total: 67877 W: 12882 L: 12904 D: 42091

STC:

LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 20677 W: 4023 L: 3901 D: 12753

LTC:

LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 12221 W: 2022 L: 1888 D: 8311

Bench: 7911336

Resolves #326
2015-04-09 20:34:06 +01:00
Marco Costalba
926f215061 Add support for playing in 'nodes as time' mode
When running more games in parallel, or simply when running a game
with a background process, due to how OS scheduling works, there is no
guarantee that the CPU resources allocated evenly between the two
players. This introduces noise in the result that leads to unreliable
result and in the worst cases can even invalidate the result. For
instance in SF test framework we avoid running from clouds virtual
machines because are a known source of very unstable CPU speed.

To overcome this issue, without requiring changes to the GUI, the idea
is to use searched nodes instead of time, and to convert time to
available nodes upfront, at the beginning of the game.

When nodestime UCI option is set at a given nodes per milliseconds
(npmsec), at the beginning of the game (and only once), the engine
reads the available time to think, sent by the GUI with 'go wtime x'
UCI command. Then it translates time in available nodes (nodes =
npmsec * x), then feeds available nodes instead of time to the time
management logic and starts the search. During the search the engine
checks the searched nodes against the available ones in such a way
that all the time management logic still fully applies, and the game
mimics a real one played on real time. When the search finishes,
before returning best move, the total available nodes are updated,
subtracting the real searched nodes. After the first move, the time
information sent by the GUI is ignored, and the engine fully relies on
the updated total available nodes to feed time management.

To avoid time losses, the speed of the engine (npms) must be set to a
value lower than real speed so that if the real TC is for instance 30
secs, and npms is half of the real speed, the game will last on
average 15 secs, so much less than the TC limit, providing for a
safety 'time buffer'.

There are 2 main limitations with this mode.

1. Engine speed should be the same for both players, and this limits
the approach to mainly parameter tuning patches.

2. Because npms is fixed while, in real engines, the speed increases
toward endgame, this introduces an artifact that is equivalent to an
altered time management. Namely it is like the time management gives
less available time than what should be in standard case.

May be the second limitation could be mitigated in a future with a
smarter 'dynamic npms' approach.

Tests shows that the standard deviation of the results with 'nodestime'
is lower than in standard TC, as is expected because now all the introduced
noise due the random speed variability of the engines during the game is
fully removed.

Original NIT idea by Michael Hoffman that shows how to play in NIT mode
without requiring changes to the GUI. This implementation goes a bit
further, the key difference is that we read TC from GUI only once upfront
instead of re-reading after every move as in Michael's implementation.

No functional change.
2015-04-03 04:40:55 +02:00
Marco Costalba
df722521ba Rename of TimeMgr and friends
More natural naming IMO.

No functional change.
2015-04-03 04:19:29 +02:00
Marco Costalba
5d1b92e8f9 Introduce elapsed_time()
And reformat a bit time manager code.

Note that now we set starting search time in think() and
no more in ThreadPool::start_thinking(), the added delay
is less than 1 msec, so below timer resolution (5msec) and
should not affect time lossses ratio.

No functional change.
2015-04-03 04:19:26 +02:00
mstembera
6661a31541 Simplification to use only one counter move.
STC http://tests.stockfishchess.org/tests/view/5518dca30ebc5902160ec5d0
LLR: 2.95 (-2.94,2.94) [-3.50,0.50]
Total: 18868 W: 3638 L: 3530 D: 11700

LTC http://tests.stockfishchess.org/tests/view/5518f7ed0ebc5902160ec5d4
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 69767 W: 11019 L: 10973 D: 47775

Extracted from http://tests.stockfishchess.org/tests/view/5511028a0ebc5902160ec40b

Original patch by hxim.  All credit goes to him.

Bench: 7664249

Resolves #320
2015-04-03 01:16:15 +08:00
Marco Costalba
6c42575208 Assorted code style of latest commits
No functional chnage.
2015-03-29 10:16:10 +02:00
mbootsector
1d5eaba573 Retire follow-up move heuristic
STC: http://tests.stockfishchess.org/tests/view/5501d0f30ebc5902160ec0fd
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 34891 W: 6904 L: 6808 D: 21179

LTC: http://tests.stockfishchess.org/tests/view/550328540ebc5902160ec133
LLR: 3.10 (-2.94,2.94) [-3.00,1.00]
Total: 182653 W: 29866 L: 29993 D: 122794

Bench: 8396161

Resolves #310
2015-03-28 22:12:06 +00:00
VoyagerOne
ac8e6ff000 Use CounterMoveHistory when calculating LMR for cut nodes
If the sum of CounterMoveHistory heuristic and History heuristic is below zero,
then reduce an extra ply in cut nodes

LTC:
LLR: 2.96 (-2.94,2.94) [0.00,6.00]
Total: 6479 W: 1099 L: 967 D: 4413

Bench: 7773299

Resolves #315
2015-03-28 21:15:49 +00:00
Marco Costalba
3a6753328c Clean up previous patch
No functional change.
2015-03-25 07:05:27 +01:00
VoyagerOne
e51965aa57 Introduce a new counter move history penalty
Extra penalty for TT move in previous ply when it gets refuted

STC:

LLR: 2.94 (-2.94,2.94) [-1.50,4.50]
Total: 31303 W: 6216 L: 6025 D: 19062

LTC:

LLR: 2.97 (-2.94,2.94) [0.00,6.00]
Total: 6950 W: 1189 L: 1054 D: 4707

Bench: 8191926

Resolves #309
2015-03-24 23:04:08 +00:00
lucasart
35b6079852 Fix comment
We always probe, but we do not prune at PV nodes.

No functional change.

Resolves #300
2015-03-20 22:40:03 +00:00
Marco Costalba
54889618c2 Reformat FastMove
Align to SF coding style.

Verified no regression:

LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 55938 W: 10893 L: 10835 D: 34210

No functional change.
2015-03-18 08:12:59 +01:00
Marco Costalba
9a6cfee73b Simplify nosleep logic
Avoid redundant 'while' conditions. It is enough to
check them in the outer loop.

Quick tested for no regression 10K games at 4 threads
ELO: -1.32 +-3.9 (95%) LOS: 25.6%
Total: 10000 W: 1653 L: 1691 D: 6656

No functional change.
2015-03-18 08:01:50 +01:00
Marco Costalba
2e8552db76 Fix a bogus use of mutex
Spinlock must be used instead.

Tested for no regression at 15+0.05 th 4:

LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 25928 W: 4303 L: 4190 D: 17435

No functional change.

Resolves #297
2015-03-17 08:19:29 +00:00
Marco Costalba
a4b2eeea75 Re-arrange history update code
Unify the quites moves loop for both cases,
the compiler optimizes away the

 if (is_ok((ss-1)->currentMove))

inside loop, so that the result is same
speed as original.

No functional change.
2015-03-16 15:14:09 +01:00
Marco Costalba
13d4df95cd Use acquire() and release() for spinlocks
It is more idiomatick than lock() and unlock()

No functional change.
2015-03-16 08:14:08 +01:00
Joona Kiiski
f04f50b368 Do not sleep, but yield
During the search, do not block on condition variable, but instead use std::this_thread::yield().

Clear gain with 16 threads. Again results vary highly depending on hardware, but on average it's a clear gain.

ELO: 12.17 +-4.3 (95%) LOS: 100.0%
Total: 7998 W: 1407 L: 1127 D: 5464

There is no functional change in single thread mode

Resolves #294
2015-03-15 19:45:30 +00:00
Joona Kiiski
d71f707040 Introduce yielding spin locks
Idea and original implementation by Stephane Nicolet

7 threads 15+0.05
ELO: 3.54 +-2.9 (95%) LOS: 99.2%
Total: 17971 W: 2976 L: 2793 D: 12202

There is no functional change in single thread mode
2015-03-14 19:14:52 +00:00
mstembera
062ca91db5 New easy move implementation
Spend much less time in positions where one move is much better than all other alternatives.
We carry forward pv stability information from the previous search to identify such positions.
It's based on my old InstaMove idea but with two significant improvements.

1) Much better instability detection inside the search itself.
2) When it's time to make a FastMove we no longer make it instantly but still spend at least 10% of normal time verifying it.

Credit to Gull for the inspiration.
BIG thanks to Gary because this would not work without accurate PV!

20K
ELO: 8.22 +-3.0 (95%) LOS: 100.0%
Total: 20000 W: 4203 L: 3730 D: 12067

STC
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 23266 W: 4662 L: 4492 D: 14112

LTC
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 12470 W: 2091 L: 1931 D: 8448

Resolves #283
2015-03-12 19:49:30 +00:00
Stefan Geschwentner
13c11f4048 Introduce Counter Move History tables
Introduce a counter move history table which additionally is indexed by the last move's piece and target square.
For quiet move ordering use now the sum of standard and counter move history table.

STC:
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 4747 W: 1005 L: 885 D: 2857

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 5726 W: 1001 L: 872 D: 3853

Because of reported low NPS on multi core test
STC (7 threads):
ELO: 7.26 +-3.3 (95%) LOS: 100.0%
Total: 14937 W: 2710 L: 2398 D: 9829

Bench: 7725341

Resolves #282
2015-03-12 07:29:57 +00:00
Joona Kiiski
81c7975dcd Use thread specific mutexes instead of a global one.
This is necessary to improve the scalability with high number of cores.

There is no functional change in a single thread mode.

Resolves #281
2015-03-11 21:59:34 +00:00
Marco Costalba
4b59347194 Retire spinlocks
Use Mutex instead.

This is in preparaation for merging with master branch,
where we stilll don't have spinlocks.

Eventually spinlocks will be readded in some future
patch, once c++11 has been merged.

No functional change.
2015-03-11 21:20:47 +01:00
Marco Costalba
8725494966 Add thread_win32.h header
Workaround slow std::thread implementation in mingw
and gcc for Windows with our own old low level thread
functions.

No functional change.
2015-03-10 12:42:40 +01:00
Marco Costalba
63a5fc2366 Rename available_to()
Change this API to be more natural and simple.

Inspired by a patch by Joona.

No functional change.
2015-03-01 12:33:05 +01:00
Marco Costalba
0b36ba74fc Don't assume the type of Time::point
But instead use the proper definition. Also
rewrite chrono functions while there.

No functional change.
2015-02-24 14:08:14 +01:00
Marco Costalba
38112060dc Use spinlock instead of mutex for Threads and SplitPoint
It is reported to be defenitly faster with increasing
number of threads, we go from a +3.5% with 4 threads
to a +15% with 16 threads.

The only drawback is that now when testing with more
threads than physical available cores, the speed slows
down to a crawl. This is expected and was similar at what
we had setting the old sleepingThreads to false.

No functional change.
2015-02-23 13:47:07 +01:00