1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-05-01 01:03:09 +00:00
Commit graph

381 commits

Author SHA1 Message Date
Marco Costalba
fde0b9e701 Slightly microptimize SEE
Reduce of one instruction. It seems a tad faster on
the profiler now. Very slightly but anyhow it is a
code semplification.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-24 09:30:50 +01:00
Marco Costalba
b84af67f4c Reformat piece values arrays
And rename stuff while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-20 19:17:58 +01:00
Marco Costalba
7c8b7222f5 Move zobrist keys out of Position
Are used by Position but do not belong to that class,
there is only one instance of them (that's why were
defined as static), so move to a proper namespace instead.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-20 18:24:06 +01:00
Marco Costalba
520e680278 Introduce notation.h
And group there all the formatting functions but
uci_pv() that requires access to search.cpp variables.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-07-15 08:29:07 +01:00
Marco Costalba
6b5322ce00 Rename first_1 / last_1 in lsb / msb
It seems more accurate: lsb is clear while 'first
bit' depends from where you look at the bitboard.

And fix compile in case of 64 bits platforms that
do not use BSFQ intrinsics.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-07-08 09:36:40 +01:00
Marco Costalba
775488340e More idiomatic signature for operator=()
Return a reference instead of void so to enable
chained assignments like

"p = q = Position(...);"

Suggested by Rein Halbersma.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-07-05 11:55:35 +01:00
Marco Costalba
dc7fd868f4 Use type_of() to categorize the moves
Needed to rename old MoveType (used in move generation)
to GenType.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-06-24 11:07:18 +01:00
Marco Costalba
5f5d056c8f Replace make_square() with operator|(File, Rank)
Be fancy :-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-06-23 09:17:54 +01:00
Marco Costalba
3361ad4242 Rename psq_score in ReducedStateInfo
So to be fully in sync with StateInfo, and move struct
to position.h, just below StateInfo.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-05-26 22:43:23 +01:00
Marco Costalba
f86182e791 Simplify Position::print()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-05-12 12:50:11 +01:00
Marco Costalba
b9bc6e823f Change pos.pieces() argument order
Let first argument to be the 'color'. This allows to align
pos.pieces() signatures with piece_list(), piece_count() and
all the other functions where 'color' argument is passed as
first one.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-05-01 12:09:20 +01:00
Marco Costalba
cdfe43eb8f Proper indenting of multiple conditions
Triviality due to a boring saturday morning.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-28 11:10:51 +01:00
Marco Costalba
456f37b8ab Rename square_empty() to is_empty()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-28 10:54:33 +01:00
Marco Costalba
f59323b56a Use more_than_one() instead of single_bit()
It is more correct given what the function does. In
particular single_bit() returns true also in case of
empty bitboards.

Of course also the usual renaming while there :-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-14 09:51:59 +01:00
Marco Costalba
d66b765eb6 Sync compute_xxx implementations
Also refactored Position::pos_is_ok() while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-09 13:11:38 +01:00
Marco Costalba
e72b93e44f Move Tempo to evaluation
Apart from the semplification it is now more clear that
the actual Tempo added was half of the indicated score.
This is becuase at start compute_psq_score() added half
Tempo unit and in do_move() white/black were respectively
adding/subtracting one Tempo unit.

Now we have directly halved Tempo constant and everything
is more clear.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-09 11:14:00 +01:00
Marco Costalba
68885f78f3 Micro-optimize do_castle_move()
Use the same tables update trick used in do_move().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-09 09:41:41 +01:00
Marco Costalba
d549497144 Introduce make_castle_right() helper
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-08 17:19:49 +01:00
Marco Costalba
e56342ed00 Shrink castlePath[] and castleRookSquare[] sizes
Shrinking from [16] to [2][2] is able to speedup
perft of start position of almost 5% !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-08 16:55:01 +01:00
Marco Costalba
676b2c8435 Replace Position::copy()
With assignment operator. And fix Position::flip().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-06 19:42:45 +01:00
Marco Costalba
c2fc80e5d1 Revert thread_local stuff
Unfortunatly accessing thread local variable
is much slower than object data (see previous
patch log msg), so we have to revert to old code
to avoid speed regression.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-06 18:47:55 +01:00
Marco Costalba
b1f57e92ce Use thread_local compiler specifics
Much faster then pthread_getspecific() but still a
speed regression against the original code.

Following are the nps on a bench:

Position
454165
454838
455433

tls
441046
442767
442767

ms (Win)
450521
447510
451105

ms (pthread)
422115
422115
424276

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-06 18:03:15 +01:00
Marco Costalba
e1919384a2 Don't store Thread info in Position
But use the newly introduced local storage
for this. A good code semplification and also
the correct way to go.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-06 14:36:45 +01:00
Marco Costalba
673bc5526f Use a Thread instead of an array index
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-04 12:12:08 +01:00
Marco Costalba
0439a79566 Big Position renaming
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-04 07:35:49 +01:00
Marco Costalba
6e00aa6bae Better document square flipping helpers
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-01 11:30:54 +01:00
Marco Costalba
32c504076f Use std::vector to implement HashTable
Allows some code semplification and avoids directly
allocation and managing heap memory.

Also the usual renaming while there.

No functional change and no speed regression.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-31 19:07:11 +01:00
Marco Costalba
7bc3688714 Revert to byTypeBB[0] storing occupied squares
As it was in Glaurung times. Also rearranged order
so that byTypeBB[0] is accessed before byTypeBB[x]
to be more cache friendly. It seems there is even
a small speedup.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-18 12:02:23 +01:00
Marco Costalba
fc3ea7365a Rename occupied_squares() to pieces()
Also some microoptimizations, were there from ages
but hidden: the renaming suddendly made them visible!

This is a good example of how better naming lets you write
better code. Naming is really a kind of black art!

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-18 11:18:38 +01:00
Marco Costalba
19540c9ee8 Introduce single_bit() helper
Self-documenting code instead of a tricky
bitwise tweak, not known by everybody.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-04 23:37:44 +01:00
Marco Costalba
c2a68708ef Fix a shift overflow warning
Visual Studio 11 is worried that shift result could
overflow an integer, this is impossible becuase max
value of the shift is 4, but compiler cannot know it.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-02-27 20:32:41 +01:00
Marco Costalba
34178205fc Micro-optmize castling moves
Pre compute castle path so to quickly test
for impeded rule.

This speeds up perft on starting position
of more than 2%.

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-02-27 19:44:04 +01:00
Marco Costalba
5bb766e826 Rename promotion_piece_type() to promotion_type()
Shorter and equally clear to understand.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-02-26 18:39:53 +01:00
Marco Costalba
96eefc4af6 Introduce another two (bitboard,square) operators
And simplify the code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-02-26 18:39:40 +01:00
Marco Costalba
ea5616785e Fix a wrong check in pos_is_ok()
Bug introduced by revision a44c5cf4f7
of 3/12/2011.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-02-20 19:34:43 +01:00
Marco Costalba
6a48325c49 Further simplify castling rights
Reverse the meaning of castleRightsMask[sq] so that now
is stored the castling right that will be removed in
case a move starts from or arrives to sq square. This
allows to simplify the code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-02-20 19:20:13 +01:00
Marco Costalba
50edb7cd73 Spread usage of pos.piece_moved()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-02-19 12:20:29 +01:00
Marco Costalba
ec5b9994b5 Index en-passant zobrist keys by file
Instead of by square. This is a more conventional
approach, as reported also in:

http://chessprogramming.wikispaces.com/Zobrist+Hashing

We shrink zobEp[] from 64 to 8 keys at the cost of an extra
'and 7' at runtime to get the file out of the ep square.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-02-19 11:31:36 +01:00
Marco Costalba
821e1c7233 Micro-optimize castleRights update
When updating castleRights in do_move() perform only one
64bit xor with zobCastle[] instead of two.

The trick here is to define zobCastle[] keys of composite
castling rights as a xor combination of the keys of the
single castling rights, instead of 16 independent keys.

Idea from Critter although implementation is different.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-02-19 10:04:49 +01:00
Marco Costalba
7b4b65d7a9 Templetize sliding attacks
No functional change and no speed regression, it seems
to be even a bit faster on MSVC and gcc.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-02-13 09:15:55 +01:00
Marco Costalba
86e159997c Don't reset 50-move counter after castling
Rule says should be reset only after a capture and/or
a pawn move.

This incredible bug was here since Glaurung times !

Spotted by Kiriakos.

No functional change in the test bench because we
don't reach the 50 moves limits.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-02-12 10:07:10 +01:00
Marco Costalba
a492a9dd07 Bitwise operator overloads between Bitboard and Square
Yes, we try to be fancy here ;-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-29 10:59:50 +01:00
Marco Costalba
875a8079bc Replace clear_bit() with xor_bit()
This allows to retire ClearMaskBB[] and use just
one SquareBB[] array to set and clear a bit.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-29 09:38:40 +01:00
Justin Blanchard
2a21543c88 Remove unused #include lines 2012-01-19 00:48:53 +08:00
Marco Costalba
78908b7aed Enable easy move detection only for recaptures
It could lead to terrible mistakes otherwise, as
it happened during a game on playchess when on
this position (after white's f4):

2q4r/4b1k1/p3rpp1/3np2p/PpNpNP1P/1P1P2PQ/2P1R3/4R1K1 b - - 0 1

SF moves immediately e5xf4 instead of the correct f5.
In general during engine matches it is impossible the
opponent leaves a piece hanging or anyhow starts a
clear losing sequence. So avoid to fall in subtle traps.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-13 07:27:01 +01:00
Marco Costalba
d98150dffc Use operator~ to flip colors and squares
More natural and nicer. Idea from Critter.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-12 19:37:44 +01:00
Marco Costalba
c549f71f64 Small touches in FEN decoding
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-12 18:40:58 +01:00
Marco Costalba
c19ea4b000 Retire is_mate()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-10 21:53:07 +01:00
Marco Costalba
bede30e7a6 Introduce piece_moved() to simplify common code
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-09 22:36:45 +01:00
Marco Costalba
b05fbb3733 Unify PseudoAttacks arrays
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-09 22:08:37 +01:00