Use Position::square and Position::squares instead.
This allow us to remove king_square(), simplify
endgames and to have more naming uniformity.
Moreover, this is a prerequisite step in case
in the future we decide to retire piece lists
altoghter and use pop_lsb() to loop across
pieces and serialize the moves. In this way
we just need to change definition of Position::square
to something like:
template<PieceType Pt> inline
Square Position::square(Color c) const {
return lsb(byColorBB[c]);
}
No functional change.
Based off of Pull request #383:
Include squares occupied by some pawns in the MobilityArea
a) not blocked
b) on rank 4 and above
c) or captures
Passed STC
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 8157 W: 1644 L: 1516 D: 4997
And LTC
LLR: 2.97 (-2.94,2.94) [0.00,6.00]
Total: 26086 W: 4274 L: 4051 D: 17761
-----------
Then, a simplification test failed, trying to remove b and c)
LLR: -2.95 (-2.94,2.94) [-3.00,1.00]
Total: 6048 W: 1117 L: 1288 D: 3643
Another simplification test, was run to remove just (c)
Passed STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 28073 W: 5364 L: 5255 D: 17454
And LTC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 34652 W: 5448 L: 5348 D: 23856
A parameter tweak test showed that changing b) for "on rank 3 and above"
does not work
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 5233 W: 937 L: 1077 D: 3219
Finally, a small rewrite, and we have this version
Include squares occupied by some pawns in the MobilityArea which are
a) not blocked
b) on rank 4 and above
Bench: 8977899
Resolves#385
Error is:
a value of type "int" cannot be assigned to an entity of type "Value"
Also retire the now unused squares_of_color() function.
No functional change.
In ei.attackedBy, Queen does not x-ray through Rook, but the Rook does
X-ray through the Queen.
So most of the rook contact checks supported by queen are, in fact,
Queen Contact Checks and they are already scored separately.
Bench: 7762189
Resolves#338
Both are the result of a SPSA tuning session with a custom book, 50k iterations each.
After an additional tuning session of the mobility values, tuning the delta values, with following result.
40k games at 9+0.05:
ELO: 4.13 +-2.2 (95%) LOS: 100.0%
Total: 40000 W: 8581 L: 8106 D: 23313
and LTC
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 36518 W: 6049 L: 5782 D: 24687
Bench: 8567402
Resolves#284
Use integer arithmetic instead of floating point arithmetic.
Floating point arithmetic was causing different results for some 32-bit compiles
No functional change
Resolves#249Resolves#250
This optimization is aimed at old hardware only (withouth popcount), and even on
non popcount compile (ARCH=x86-64), it provides no mesurable speedup:
stat test master diff
mean 2,341,779 2,354,699 -12,920
stdev 12,910 14,770 18,150
speedup -0.55%
P(speedup>0) 23.8%
No functional change.
Resolves#187
It is up to material (and pawn) table look up
code to know where the per-thread tables are,
so change API to reflect this.
Also some comment fixing while there
No functional change.
Move all in evaluation.
Simplify the code and concentrate in a single place
all the logic behind space evaluation, making it much
more clear.
Verified also at STC it does not regress due to a possible
slow down:
LLR: 3.91 (-2.94,2.94) [-3.00,1.00]
Total: 65744 W: 13285 L: 13194 D: 39265
No functional change.
The evaluation is already done by the specialized
function, don't need to add something elese later.
With this patch following positions are evaluated
correctly as draws:
8/6p1/1Pkp1p1p/2nNn2P/2P1K1P1/8/8/3B4 w - - 7
8/1k4p1/1P1p1p1p/3NnK1P/2P3P1/1n6/4B3/8 w - -
Verified it not regress with an STC test:
LLR: 3.15 (-2.94,2.94) [-3.00,1.00]
Total: 49812 W: 10095 L: 10016 D: 29701
Reported by Arjun Temurnikar.
bench: 8289983
Idea is to apply king safety later in the endgame. Previously, we didn't
apply KS in a RR vs. Q ending for example, which causes poor play.
Now we calculate king attacks when the attacking side has a queen or more.
STC with 8moves_v3
LLR: 3.06 (-2.94,2.94) [0.00,4.00]
Total: 38481 W: 6228 L: 5952 D: 26301
LTC with 2moves_v1
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 51053 W: 8670 L: 8353 D: 34030
Bench: 7514010
Resolves#98