Introduce a counter move history table which additionally is indexed by the last move's piece and target square.
For quiet move ordering use now the sum of standard and counter move history table.
STC:
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 4747 W: 1005 L: 885 D: 2857
LTC:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 5726 W: 1001 L: 872 D: 3853
Because of reported low NPS on multi core test
STC (7 threads):
ELO: 7.26 +-3.3 (95%) LOS: 100.0%
Total: 14937 W: 2710 L: 2398 D: 9829
Bench: 7725341
Resolves#282
Use Mutex instead.
This is in preparaation for merging with master branch,
where we stilll don't have spinlocks.
Eventually spinlocks will be readded in some future
patch, once c++11 has been merged.
No functional change.
It is reported to be defenitly faster with increasing
number of threads, we go from a +3.5% with 4 threads
to a +15% with 16 threads.
The only drawback is that now when testing with more
threads than physical available cores, the speed slows
down to a crawl. This is expected and was similar at what
we had setting the old sleepingThreads to false.
No functional change.
It should be used slavesMask.count() instead.
Verified 100% equivalent when sp->allSlavesSearching:
dbg_hit_on(sp->allSlavesSearching, sp->slavesCount != sp->slavesMask.count());
No functional change.
Document and clarify that we cannot rejoin on ourselves
and that we never late join if we are master and all
slaves have finished, inded in this case we exit idle_loop.
No functional change.
In case of Threads.size() == 2 we have that sp->allSlavesSearching
is always false (because we have finished our search), bestSp is
always NULL and we never late join, so there is no need to special
case here.
Tested with dbg_hit_on(sp && sp->allSlavesSearching) and
verified it never fires.
No functional change.
And retire a redundant field. This is important also
from a concept point of view becuase we want to keep
SMP structures as simple as possible with the only
strictly necessary data.
Verified with
dbg_hit_on(sp->spLevel != level)
that the values are 100% the same out of more 50K samples.
No functional change.
Balance threads between split points.
There are huge differences between different machines and autopurging makes it very difficult to measure the improvement in fishtest, but the following was recorded for 16 threads at 15+0.05:
For Bravone (1000 games): 0 ELO
For Glinscott (1000 games): +20 ELO
For bKingUs (1000 games): +50 ELO
For fastGM (1500 games): +50 ELO
The change was regression for no one, and a big improvement for some, so it should be fine to commit it.
Also for 8 threads at 15+0.05 we measured a statistically significant improvement:
ELO: 6.19 +-3.9 (95%) LOS: 99.9%
Total: 10325 W: 1824 L: 1640 D: 6861
Finally it was verified that there was no (significant) regression for
4 threads:
ELO: 0.09 +-2.8 (95%) LOS: 52.4%
Total: 19908 W: 3422 L: 3417 D: 13069
2 threads:
ELO: 0.38 +-3.0 (95%) LOS: 60.0%
Total: 19044 W: 3480 L: 3459 D: 12105
1 thread:
ELO: -1.27 +-2.1 (95%) LOS: 12.3%
Total: 40000 W: 7829 L: 7975 D: 24196
Resolves#258
This micro-optimization only complicates the code and provides no benefit.
Removing it is even a speedup on my machine (i7-3770k, linux, gcc 4.9.1):
stat test master diff
mean 2,403,118 2,390,904 12,214
stdev 12,043 10,620 3,677
speedup 0.51%
P(speedup>0) 100.0%
No functional change.
This micro-optimization only complicates the code and provides no benefit.
Removing it is even a speedup on my machine (i7-3770k, linux, gcc 4.9.1):
stat test master diff
mean 2,403,118 2,390,904 12,214
stdev 12,043 10,620 3,677
speedup 0.51%
P(speedup>0) 100.0%
No functional change.
Funny enough, gcc __builtin_prefetch() expects
already a void*, instead Windows's _mm_prefetch()
requires a char*.
The patch allows to remove ugly casts from caller
sites.
No functional change.
Verified with perft there is no speed regression,
and code is simpler. It is also conceptually correct
becuase an extended move is just a move that happens
to have also a score.
No functional change.
This is an old patch from Jean-Francois Romang to send
UCI hashfull info to the GUI:
https://github.com/mcostalba/Stockfish/pull/60/files
It was wrongly judged as a slowdown, but it takes much
less than 1 ms to run, indeed on my core i5 2.6Ghz it
takes about 2 microsecs to run!
Regression test is good:
STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 7352 W: 1548 L: 1401 D: 4403
LTC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 61432 W: 10307 L: 10251 D: 40874
I have set the name of the author to the original
one.
No functional change.
This patch has two positive effects:
- Retire a hackish formula and leave
just a natural, simple and plain one.
- Reduce strenght at very low level, but
don't impact medium/high levels.
Actually even at level 0, SF is still too
strong for many beginners (this was reported
many times for instance on Droidfish user
comments on Google Play).
Test on fishtest shows that ELO drop is around
170 ELO at level 0 (good!), 130 ELO at level 1
and smoothly reduces (as expected) until level
10 where the drop is just of 8 ELO.
No functional change.
Instead of swapping sub-optimal move in Skill
d'tor, make it explicitly at the end of the search.
Also streamline and clarify relation with multiPV
and pass it directly instead of relying on the hacky
'candidates' member.
No functional change.
In case we stop the search during a fail-high
it is possible we return to GUI without a ponder
move. This patch try harder to find a ponder move
retrieving it from TT. This is important in games
played with 'ponder on'.
bench: 8080602
Resolves#221
Import C++11 branch from:
https://github.com/mcostalba/Stockfish/tree/c++11
The version imported is teh last one as of today:
6670e93e50
Branch is fully equivalent with master but syzygy
tablebases that are missing (but will be added with
next commit).
bench: 8080602
- Change UCI::value() signature
This function should only return the value,
lowerbound and upperbound info is up to the
caller because it requires external knowledge,
out of the scope of this little helper.
- Retire 'key' command
It is not an UCI command and is absolutely
useless: never used.
- Comments fixing and other trivia
No functional change.
It is up to material (and pawn) table look up
code to know where the per-thread tables are,
so change API to reflect this.
Also some comment fixing while there
No functional change.