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219 commits

Author SHA1 Message Date
Marco Costalba
e304db9d1e Use self-describing constants instead of numbers
And remove now useless comments.

No functional change.
2012-10-21 11:16:21 +02:00
Marco Costalba
6b909b2343 Move RootColor from Eval to Search
No functional change.
2012-10-21 09:12:02 +02:00
Marco Costalba
b50ce5ebfb Get rid of struct Time
We just need the milliseconds of current system
time for our needs. This allows to simplify the
API.

No functional change.
2012-09-04 09:38:51 +02:00
Marco Costalba
3df2c01b57 Correctly handle handover of setup states
Before the search we setup the starting position doing all the
moves (sent by GUI) from start position to the position just
before to start searching.

To do this we use a set of StateInfo records used by each
do_move() call. These records shall be kept valid during all
the search because repetition draw detection uses them to back
track all the earlier positions keys. The problem is that, while
searching, the GUI could send another 'position' command, this
calls set_position() that clears the states! Of course a crash
follows shortly.

Before searching all the relevant parameters are copied in
start_searching() just for this reason: to fully detach data
accessed during the search from the UCI protocol handling.
So the natural solution would be to copy also the setup states.
Unfortunatly this approach does not work because StateInfo
contains a pointer to the previous record, so naively copying and
then freeing the original memory leads to a crash.

That's why we use two std::auto_ptr (one belonging to UCI and another
to Search) to safely transfer ownership of the StateInfo records to
the search, after we have setup the root position.

As a nice side-effect all the possible memory leaks are magically
sorted out for us by std::auto_ptr semantic.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-27 19:17:02 +02:00
Marco Costalba
4b19430103 Prefer size_t over int for array sizes
Align to standard library conventions.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-19 11:01:46 +01:00
Marco Costalba
d84865eac3 Complete the renaming in Search::LimitsType
This completes the job started with revision
4124c94583.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-31 09:16:09 +01:00
Marco Costalba
cc6c745b54 Reset search time as early as possible
In particualr before to wake up main thread that
could take some random time. Until we don't reset
search time we are not able to correctly track
the elapsed search time and this can be dangerous
under extreme time pressure.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-31 10:01:31 +01:00
Marco Costalba
4124c94583 Use UCI names in Search::LimitsType
There is no need to "invent" different names
from the original UCI parameters.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-03-27 14:26:58 +01:00
Marco Costalba
2608b9249d Retire ss->bestMove
And introduce SPlitPoint bestMove to pass back the
best move after a split point.

This allow to define as const the search stack passed
to split.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-02-21 20:31:22 +01:00
Marco Costalba
103b368ab7 Move struct RootMove to Search namespace
And directly pass RootMoves instead of SearchMoves
to main thread. A class declaration is better suited
in a header and slims a bit the fatty search.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-14 14:22:34 +01:00
Marco Costalba
a29dd88f75 Use a set to store SearchMoves
We just need to verify if a legal move is among the
SearchMoves, so we don't need a vector for this.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-14 13:06:01 +01:00
Marco Costalba
f80c50bcdd Try hard not to lose on time
We try hard not to lose on time even under extreme
time pressure. We achieve this through 3 different but
coordinated steps:

    1) Increase max frequency of timer events

    2) Quickly return after a stop signal

    3) Take in account timer resolution

With these SF played under LittleBlitzer at 1"+0.02 and 3"+0
without losing on time even one game.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-01-06 01:41:45 +01:00
Marco Costalba
8307da0de7 Update copyright year to 2012
And refresh Readme.txt while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-30 13:52:16 +01:00
Marco Costalba
4e59c5c274 Retire RootMoveList
Diretcly use the underlying std::vector<Move> and the
STL algorithms. Also a bit of cleanup while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-12 20:13:24 +01:00
Marco Costalba
5b8ca1eee7 Move SearchStack under Search namespace
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-04 12:03:59 +01:00
Marco Costalba
81cd417b45 Retire move.h
Also some assorted comments fixes and other trivia.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-12-04 11:36:03 +01:00
Marco Costalba
e870afa5d5 Include <cstring> in search.h
Now we use memset() directly there.

Spotted by Justin Blanchard.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-11-28 07:30:31 +01:00
Marco Costalba
bb3427ca85 Detach search arguments from UI thread
Detach from the UI thread the input arguments used by
the search threads so that the UI thread is able to receive
and process any command sent by the GUI while other threads
keep searching.

With this patch there is no more need to block the UI
thread after a "stop", so it is a more reliable and
robust solution than the previous patch.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-11-27 17:46:18 +01:00
Marco Costalba
c4517c013c Introduce Search namespace
Move global search-related variables under "Search" namespace.

As a side effect we can move uci_async_command() and
wait_for_stop_or_ponderhit() away from search.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-11-26 13:43:22 +01:00
Marco Costalba
ed04c010eb Rewrite async I/O
Use the starting thread to wait for GUI input and instead use
the other threads to search. The consequence is that now think()
is alwasy started on a differnt thread than the caller that
returns immediately waiting for input. This reformat greatly
simplifies the code and is more in line with the common way
to implement this feature.

As a side effect now we don't need anymore Makefile tricks
with sleep() to allow profile builds.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-11-26 11:51:12 +01:00
Marco Costalba
d58176bfea Use a timer to avoid polling
The timer will be fired asynchronously to handle
time management flags, while other threads are
searching.

This implementation uses a thread waiting on a
timed condition variable instead of real timers.
This approach allow to reduce platform dependant
code to a minimum and also is the most portable given
that timers libraries are very different among platforms
and also the best ones are not compatible with olds
Windows.

Also retire the now unused polling code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-11-05 18:19:38 +01:00
Marco Costalba
d15217b953 Rearrange structs to avoid internal padding
Found with gcc -Wpadded gcc option.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-02 11:01:12 +01:00
Marco Costalba
cff8877a1a Retire mateKiller
Practically useless:
After 6456 games 1281 - 1293 - 3882 ELO +0 (+- 5.5)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-05-28 22:50:22 +01:00
Marco Costalba
09d01ee9dc Tidy up benchmark.cpp
Node count is different just becuase now we don't log on
"bench.txt" file anymore so that we avoid some calls to
pretty_pv() that calls Position::do_move().

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-25 12:07:30 +01:00
Marco Costalba
fecefbb99c Move pawn and material tables under Thread class
This change allows to remove some quite a bit of code
and seems the natural thing to do.

Introduced file thread.cpp to move away from search.cpp a lot
of threads related stuff.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-24 17:07:22 +01:00
Marco Costalba
1d368bbbdc Introduce and use SearchLimits
Pack a bit of global variables related to search limits in
a single struct.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-23 13:11:03 +01:00
Marco Costalba
076b62310e Move ply to SearchStack
Shrink search() signature for better readibility.

We get also a nice 1.3% speed increase.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-17 08:59:54 +01:00
Marco Costalba
927f1b0bd3 Assorted code style and comments in search.cpp
Nothing really serious....

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-05 19:00:40 +01:00
Marco Costalba
408fdcc93f Use a constant instead of value_mate_in(PLY_MAX)
And also apply the same to value_mated_in(PLY_MAX)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-01 21:46:45 +01:00
Marco Costalba
0fcda095df Move all enum types definitions to types.h
Cleanup headers while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 21:52:55 +01:00
Marco Costalba
1e7aaed8bc Retire move.cpp
Move its functions where they belong.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-07 13:40:13 +01:00
Marco Costalba
55b16593a4 Perft should return an int64_t not an int
Found by Louis Zulli with his super fast
hardware: 65M nodes/sec at perft !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-05 21:13:21 +01:00
Marco Costalba
b01e5fc612 Move extract_pv_from_tt() and insert_pv_in_tt() under RootMove
Functional change only due to additional do/undo move
but absolutly harmless.

Also handle re-insertion in tt of PV lines also for multi PV case.
2010-12-29 15:24:40 +01:00
Marco Costalba
d74025a34e Update nodes after a do_move()
And also store the node counter in Position and not in Thread.
This will allow to properly count nodes also in sub trees with
SMP active.

This requires a surprisingly high number of changes
in a lot of places to make it work properly.

No functional change but node count changed for obvious reasons.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-31 11:22:40 +01:00
Marco Costalba
c81bf3743f Re-add "Pass evalMargin through SearchStack as eval"
It has more sense to treat the two evaluation metrics
in the same way.

As a side effect now we use the correct eval margin when
pruning in a SplitPoint node.

No functional change in single thread.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-23 08:07:26 +01:00
Marco Costalba
3b7bf34b02 Revert "Pass evalMargin through SearchStack as eval"
Restore full no functional change also in Faked Split mode.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-18 08:19:48 +01:00
Marco Costalba
19ff8e2902 Pass evalMargin through SearchStack as eval
It has more sense to treat the two evaluation metrics
in the same way.

As a side effect now we use the correct eval margin when
pruning in a SplitPoint node.

No functional change in single thread.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-16 11:54:44 +01:00
Marco Costalba
37055ad002 Unify sp_search() and search() step 1
Rewrite sp_search() to have same signature of search()

This is the first prerequistite step toward unification.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-10-16 09:49:45 +01:00
Marco Costalba
d5520977b9 Retire SearchStack init() and initKillers()
Let be explicit about what this functions do, and
we save some code lines too.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 02:42:27 +01:00
Marco Costalba
d004ec924d Fix errouneus reset of ss->threatMove
After we set ss->threatMove we could go under a IID step that
resets SearchStack ss and so also ss->threatMove.

When later we use that field in futility pruning we have this
set to MOVE_NONE !

The fix is to use a local variable and add threatMove to SplitPoint
to pass this move to slaves.

Spotted by Ralph Stoesser, fix suggested by Richard Vida.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 02:26:57 +01:00
Joona Kiiski
66c5835080 Drop KILLER_MAX. Hardcode to 2 instead.
KILLER_MAX in search.h is quite pointless, because
we already hardcode this to 2 in MovePicker anyway.

By hard-coding this to 2 we can keep code simpler.

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 03:51:25 +01:00
Marco Costalba
b6ab610e2f Remove redundant argument in think()
We don't need to pass side_to_move because we can get
it directly from the position object.

Note that in benchmark we always used to pass '0' and
it was a bug, but with no effect because was used only
in time[] and increment[], set always to 0 for both
colors.

Also additional small cleanup while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 17:14:30 +01:00
Marco Costalba
adb43cc0cc Retire pv[] from SearchStack
Extract PV info from TT instead of using
a set of arrays. This is almost equivalent
except for cases when TT is full and the PV entry
is overwritten, but this is very rare.

(Almost) No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 15:13:39 +01:00
Marco Costalba
0a687b2cf0 Introduce bestMove to store PV move
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 14:42:44 +01:00
Marco Costalba
a04dcce628 Offset pv[] always from 0
We don't need to offset from current ply.

Also rewritten a bit update_pv()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-04 19:41:41 +01:00
Marco Costalba
c51e12200a Use SearchStack to pass allowNullmove
Also renamed allowNullmove in skipNullMove to reverse
the logic so that the field is initialized to 0 (false)
instead of 1 (true).

No functional change also with faked split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-02 13:49:48 +01:00
Marco Costalba
5804bef824 Use SearchStack to pass excludedMove
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-02 13:22:48 +01:00
Marco Costalba
9fc602bae7 Updated copyright year to 2010
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-03-20 11:27:07 +01:00
Marco Costalba
a16415f44d Rename stop_threads() to exit_threads()
More stick to what actually happens.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-13 12:07:13 +01:00
Marco Costalba
74203e181d Retire EvalInfo* in SearchStack
It is an hidden bug waiting to fire. The main problem is
that ss[ply] is overwritten by search() and qsearch() called
from IID and razoring, so that we cannot hold a pointer to a
local EvalInfo variable.

For instance if we go razoring then we overwrite the pointer
with the address of a variable local to qsearch(), when we return
from qsearch() variable goes out of scope and now ss[ply].evalInfo
holds a stale pointer !

Because we are not looking for troubles we go through the
safe route and we remove it entirely.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-02-08 10:50:17 +01:00