Both Lucas re-test and Jean-Francois confirrm it
is a regression.
Here Jean-Francois's results after 3600 games :
Score of 96d3b1c92b vs 3b87314: 690 - 729 - 2181 [0.495] 3600
ELO: -3.86 +- 99%: 14.94 95%: 11.35
LOS: 15.03%
Wins: 690 Losses: 729 Draws: 2181 Total: 3600
Bench: 5404066
Don't prune and eventually extend check moves of type
DISCO_CHECK (pun intended, Lucas will understand :-) ).
Patch from Lucas Braesch that has also tested it:
Result: 879-661-2137, score=52.96%, LOS=100.00% (time 10"+0.1")
I have started a verification test right now.
bench: 6004966
Compiler complies that 'cnt' is initialized but
unused (in !CheckThreeFold case). Moving the
definition of 'cnt'out of the loop seems to do
the trick.
No functional change.
ReducedStateInfo is a redundant struct that is also
prone to errors, indeed must be updated any time is
updated StateInfo. It is a trick to partial copy a
StateInfo object in do_move().
This patch takes advantage of builtin macro offsetof()
to directly calculate the number of quad words to copy.
Note that we still use memcpy to do the actual job of
copying the (48 bytes) of data.
Idea by Richard Vida.
No functional and no performance change.
And restore old behaviour of not returning from a RootNode
without updating RootMoves[].
Also renamed is_draw() template parameters to reflect a
'positive' logic (Check instead of Skip) that is easier
to follow.
New bench: 5312693
Function move_to_san() requires the Position to be
passed by referenced because a do/undo move is done
inside the function to detect a possible mate and to
add to the san string the corresponding '#' suffix.
Instead of passing a copy of current position pass
directly the original position object after const
casting it. This has the advantage to avoid a costly
Position copy, on the down side a bench test could
report different searched nodes if print(move) is
used, due to the additionals do_move() calls.
No functional change.
It seems Intel is unable to properly workout templates with 'static'
storage specifier.
Workaround using an anonymous namespace instead.
No functional change.
Simply reshuffling the code inverting the condition in next_attacker()
yields a miraculous speed up of more than 3% under gcc!
On my laptop a bench run goes from 320Knps to 330Knps
No functional change.
This allows to reduce the scanning for new X-ray attacks
according to the capturing piece type.
It seems to be just a very small speed increase in MSVC 64
bit and gcc 32 bit, I guess cache issues value more than some
instruction less to execute (as usual).
No functional change.
Reduce of one instruction. It seems a tad faster on
the profiler now. Very slightly but anyhow it is a
code semplification.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Are used by Position but do not belong to that class,
there is only one instance of them (that's why were
defined as static), so move to a proper namespace instead.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
And group there all the formatting functions but
uci_pv() that requires access to search.cpp variables.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It seems more accurate: lsb is clear while 'first
bit' depends from where you look at the bitboard.
And fix compile in case of 64 bits platforms that
do not use BSFQ intrinsics.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Return a reference instead of void so to enable
chained assignments like
"p = q = Position(...);"
Suggested by Rein Halbersma.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
So to be fully in sync with StateInfo, and move struct
to position.h, just below StateInfo.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Let first argument to be the 'color'. This allows to align
pos.pieces() signatures with piece_list(), piece_count() and
all the other functions where 'color' argument is passed as
first one.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It is more correct given what the function does. In
particular single_bit() returns true also in case of
empty bitboards.
Of course also the usual renaming while there :-)
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Apart from the semplification it is now more clear that
the actual Tempo added was half of the indicated score.
This is becuase at start compute_psq_score() added half
Tempo unit and in do_move() white/black were respectively
adding/subtracting one Tempo unit.
Now we have directly halved Tempo constant and everything
is more clear.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Shrinking from [16] to [2][2] is able to speedup
perft of start position of almost 5% !
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Unfortunatly accessing thread local variable
is much slower than object data (see previous
patch log msg), so we have to revert to old code
to avoid speed regression.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Much faster then pthread_getspecific() but still a
speed regression against the original code.
Following are the nps on a bench:
Position
454165
454838
455433
tls
441046
442767
442767
ms (Win)
450521
447510
451105
ms (pthread)
422115
422115
424276
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
But use the newly introduced local storage
for this. A good code semplification and also
the correct way to go.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Allows some code semplification and avoids directly
allocation and managing heap memory.
Also the usual renaming while there.
No functional change and no speed regression.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
As it was in Glaurung times. Also rearranged order
so that byTypeBB[0] is accessed before byTypeBB[x]
to be more cache friendly. It seems there is even
a small speedup.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Also some microoptimizations, were there from ages
but hidden: the renaming suddendly made them visible!
This is a good example of how better naming lets you write
better code. Naming is really a kind of black art!
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Self-documenting code instead of a tricky
bitwise tweak, not known by everybody.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Visual Studio 11 is worried that shift result could
overflow an integer, this is impossible becuase max
value of the shift is 4, but compiler cannot know it.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Pre compute castle path so to quickly test
for impeded rule.
This speeds up perft on starting position
of more than 2%.
No functional change
Signed-off-by: Marco Costalba <mcostalba@gmail.com>