This avoids calculating the array entry position
at each access and gives another boost of almost 1%.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
previous used move_is_legal to verify that the move from the TT
was legal, and the old version of move_is_legal only works when
the side to move is not in check. Fixed this by adding a separate,
slower version of move_is_legal which works even when the side to
move is in check.
This is another moves serialization macro but this time
focused on pawn moves where the 'from' square is given as
a delta from the 'to' square.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It is very rare we have pawns on 7(2) rank, so we
can skip the promotion handling stuff in most cases.
With this patch pawn moves generation is almost 20% faster.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
A promotion move is not considered a possible evasion as it could be.
Bug introduced by patch
Convert also generate_pawn_blocking_evasions() to new API (7/5/2009)
Bug spotted by Kenny Dail.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Rename to move_is_promotion() to be more clear, also add
a new function move_promotion_piece() to get the
promotion piece type in the few places where is needed.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We can have false positives, but these are filtered out
anyhow by following conditions so they are harmless.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Tests on Joona luxury iCore7 QUAD show that speed increase
against standrd 64bit routine is between 3% and 4%.
So it seems a good thing to have. Also the user feedback at
startup regarding the compile and the hardware detection can
be an useful debug tool.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
In MovePicker consider killer moves as a separate
phase from non-capture picking.
Note that this change guarantees that killer1 is always
tried before killer2. Until now, because scoring difference
of the two moves was just 1 point, if psqt tables of killer1
gave a lower value then killer2, the latter was tried as first.
After 999 games at 1+0 we have
Mod vs Orig: +245 =527 -227 +6 ELO
Not a lot but patch is anyhow something worth to have.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It shows almost no improvment and adds a good
bunch of complexity.
So remove for now. No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We don't need different names between a function and a
template. Compiler will know when use one or the other.
This let use restore original count_1s_xx() names instead of
sw_count_1s_xxx so to simplify a bit the code.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Use a better condition to find candidate direct check pawns.
In particular consider only pawns in the front ranks of the
enemy king, this greatly reduces pawns candidates bitboard
that now is empty more then 90% of the time so that we
can early skip further tests.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Be more strict, is not enough dc bitboard is not empty, but
needs to inclde also at least one pawn.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We can parametrize for the capture direction too.
Also use a single template parameter and calculate (at
compile time) remainin parameters directly in the function.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
In case we have a correct white pawn move but pawn
is black (or the contrary) we fail to detect the
move as illegal.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Instead of loop across all legal moves to find a mate
loop across possible check moves only.
This reduces more then 10 times the number of moves to
check for a possible mate.
Also rename generate_checks() in generate_non_capture_checks()
so to better clarify what the function does.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Avoid calculating piece attacks if there aren't
available check sqaures for the given piece.
About 15% of cases. Not a biggie but still something
especially in the middle game where king is well covered
inside his castle.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It is slower the previous uglier but faster code.
So completely restore old one for now :-(
Just leave in the rework of status backup/restore in do_move().
We will cherry pick bits of previous work once we are sure
we have fixed the performance regression.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
They hide the underlying uniform function call with
no benefit.
A little bit more verbose but now is clear what happens.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
In generate_piece_moves() to be more uniform with other
functions. Unfortunatly the different number of calling arguments
do not allow us to easily integrate in generate_piece_moves()
template family.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Small code tidy up and a little optimization
to avoid calling generate_piece_blocking_evasions()
when blockSquares is empty (30% of cases).
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Now that we have removed sliders checkers attacks
from evasion's set we can simplyfy legality check.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Rewrite as in generate_piece_moves() using a for
loop instead of the slower serializing of the
bitboard with pop_1st_bit()
This will allow also to merge with generate_piece_moves()
when we will drop legality constrain on generate_evasions()
Generated moves are not changed, but are generated in a
different order, this changes the number of nodes at fixed
depth test.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Discovery check candidates are normally empty, so
avoid discovery checks generation in that common case.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Find squares attacked by slider checkers, we will
remove them from king evasions set so to avoid a couple
of cycles in the slow king evasions legality check loop.
Not a biggie, but now generate_evasions() is faster then
generate_non_captures(), before was slower.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>