They hide the underlying uniform function call with
no benefit.
A little bit more verbose but now is clear what happens.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Currently fails if we test with a move that is not of
from the side to move but from the opponent.
This is the typical case of the threat from null move
search. The result is an erroneus prune of the defending
moves, see PruneDefendingMoves in ok_to_prune()
Fix the test to work also with threat moves.
Bug was always in but was unhidden by a patch of 17/12/2008
"Trigger of PawnEndgameExtension if capture is not a pawn"
Until then it was hidden by a tricky check in the prune
conditions instead of the natural move_is_capture()
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Use Position::compute_material_key() to do the job,
so we are sure there is not key mismatch during
endgame function lookups.
This fixes two endgames hash errors that caused two
endgames to be disabled.
This patch is also a code cleanup because removes a lot
of messy key assignments.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
In this case firstlocates the least valuable attacker, if any,
then proceed as usual.
This will be used by next patch.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Actually square 0 can be dirty, so that move_is_capture(0)
can return any random values.
Add an assert to be sure it is caught.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Make a copy of the position when needed instead
of passing as a reference. It is cleaner and
let us to simplify also Position::print()
A small space inflate while there.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Add infrastructure to threat killer moves as a vector,
this will allow us to easily parametrize the number of
killer moves, instead of hardcode this value to two as is now.
This patch just add the infrastructure, no functional
change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Teach Position::print() to optionally print a
given move in san notation in addition to
the ASCII representation of the board.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It does not seem to work after a little testing.
Perhaps it works on the long terms, but it is also
ugly because not correct, so revert for now.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It is more clear, at last for me.
Also cleanup evaluate_rook() and evaluate_queen()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
A bunch of Intel C++ warnings removed, other silent out.
Still few remaining but need deeper look.
Also usual whitespace crap removal noise.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Now I/O is fully done with C++ iostreams.
The only exception is in non-windows version
of Bioskey() in misc.cpp
Signed-off-by: Marco Costalba <mcostalba@gmail.com>