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Author SHA1 Message Date
Marco Costalba
561eb34aea Don't hide thresolds values
Show the real value in the code, not hide it
behind a variable name, especially when there
is only once occurence.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-10-03 18:56:36 +02:00
Marco Costalba
4c91dbc28e Further push singular extension
Extend for an extra half-ply in case the node is (probably)
going to fail high. In this case the added overhead is limited.

A novelity is the way this patch has been tested: Always in
self-play but with a much longer TC to allow the singular
extension to fully kick in and also (my impression) to have
less noisy results.

Ater 1015 games on my QUAD at 60"+0.05
Mod vs Orig 173 - 150 - 692 ELO +8
2012-10-02 06:39:27 +02:00
Marco Costalba
1b6b711c44 Further rearrange search()
No functional change.
2012-10-01 10:44:04 +02:00
Marco Costalba
ed0fb0b05f Add support for node limited search
Handle also the SMP case. This has been quite tricky, not
trivial to enforce the node limit in SMP case becuase
with "helpful master" concept we can have recursive split
points and we cannot lock them all at once so there is the
risk of counting the same nodes more than once.

Anyhow this patch should be race free and counted nodes are
correct.

No functional change.
2012-09-30 10:19:22 +02:00
Marco Costalba
e5463eb3ae Skip some useless initializations in search()
And rearrange a bit the initialization code. Still
some polishing to do, but it is a first step.

No functional change.
2012-09-29 23:12:39 +02:00
Marco Costalba
d53c928261 Don't need to early check PV moves for legality
As long as isPvMove (renamed to pvMove) is set after
legality check, we can postpone legality even in PV case.

Patch aligns the PV case with the common non-pv one.

No functional change.
2012-09-29 18:05:49 +02:00
Marco Costalba
9ce7469846 Rename class Book to PolyglotBook
And move struct BookEntry out of the header where it is
not needed.

No functional change.
2012-09-16 10:32:57 +02:00
Marco Costalba
6008f6538e Don't exit earlier from aspiration window loop
Currently we exit the loop when

abs(bestValue) >= VALUE_KNOWN_WIN

but there is no logical reason for this. It seems more
natural to re-search again with full open window.

This has practically no impact in most cases, we have a
'no functional change' running 'bench' command.
2012-09-14 10:05:46 +02:00
Marco Costalba
afcee1e8a4 Fix MSVC 2012 64bits warnings
Reported by Rein.

No functional change.
2012-09-14 09:57:13 +02:00
Marco Costalba
b50ce5ebfb Get rid of struct Time
We just need the milliseconds of current system
time for our needs. This allows to simplify the
API.

No functional change.
2012-09-04 09:38:51 +02:00
Marco Costalba
5900ab76a0 Rename current_time() to now()
Follow C++11 naming conventions.

No functional change.
2012-09-02 17:04:22 +02:00
Marco Costalba
831f91b859 Retire Time::restart()
Simplify API.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-31 19:47:07 +02:00
Marco Costalba
0a003d3ba1 Convert to sync_cout and sync_endl
Serialize access to std::cout all over the code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-29 19:11:44 +02:00
Marco Costalba
3df2c01b57 Correctly handle handover of setup states
Before the search we setup the starting position doing all the
moves (sent by GUI) from start position to the position just
before to start searching.

To do this we use a set of StateInfo records used by each
do_move() call. These records shall be kept valid during all
the search because repetition draw detection uses them to back
track all the earlier positions keys. The problem is that, while
searching, the GUI could send another 'position' command, this
calls set_position() that clears the states! Of course a crash
follows shortly.

Before searching all the relevant parameters are copied in
start_searching() just for this reason: to fully detach data
accessed during the search from the UCI protocol handling.
So the natural solution would be to copy also the setup states.
Unfortunatly this approach does not work because StateInfo
contains a pointer to the previous record, so naively copying and
then freeing the original memory leads to a crash.

That's why we use two std::auto_ptr (one belonging to UCI and another
to Search) to safely transfer ownership of the StateInfo records to
the search, after we have setup the root position.

As a nice side-effect all the possible memory leaks are magically
sorted out for us by std::auto_ptr semantic.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-27 19:17:02 +02:00
Marco Costalba
b6883c872d Introduce struct Mutex and ConditionVariable
To mimics C++11 std::mutex and std::condition_variable,
also rename locks and condition variables to be more
uniform across the classes.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-24 12:30:36 +01:00
Marco Costalba
b84af67f4c Reformat piece values arrays
And rename stuff while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-20 19:17:58 +01:00
Marco Costalba
2f4a9a140a Avoid wake up master thread when useless
Check we are the last slave of the split point
before to wake up the master. This should avoid
spurious wakes up.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-19 23:01:47 +01:00
Marco Costalba
dba1bc354a Simplify idle_loop() signature
We can detect the split point master also from within idle_loop,
so we can call the function without parameters and remove an
overloaded member hack in Thread class.

Note that we don't need to take a lock around curSplitPoint
when entering idle_loop() because if we are the master then
curSplitPoint cannot change under our feet (because is_searching
is set and so we cannot be reallocated), if we are a slave
we enter idle_loop() only upon Thread creation and in that case
is always splitPointsCnt == 0. This is true even in the very rare
case that curSplitPoint != NULL, if we have been already allocated
even before entering idle_loop().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-19 23:01:28 +01:00
Marco Costalba
4b19430103 Prefer size_t over int for array sizes
Align to standard library conventions.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-19 11:01:46 +01:00
Marco Costalba
bc4de9edae Explicitly qualify STL functions
Suggested by Rein Halbersma.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-18 11:00:56 +01:00
Marco Costalba
9de4ee6d32 Retire MovePickerExt struct
Templetize MovePicker::next_move() member function instead. It
is easier and we also avoid the forwarding of MovePicker() c'tor
arguments in the common case.

Suggested by Rein Halbersma.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-08-18 10:46:24 +01:00
Marco Costalba
520e680278 Introduce notation.h
And group there all the formatting functions but
uci_pv() that requires access to search.cpp variables.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-07-15 08:29:07 +01:00
Marco Costalba
abc6a0be2f Rewrite pv_info_xxx() signatures
Use the helpers to format the PV info but without
writing to output stream (file or cout). Message
formatting and sending are two logically different
task.

Incidentaly reintroduce the pretty_pv() name,
from Glaurung memories :-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-07-15 07:48:33 +01:00
Marco Costalba
9dbda6652e Include castle moves in 'dangerous' flag
Simplifies the code and seems more natural.

We have a very small fucntional change becuase now
at PV nodes castles are extended one ply anyhow.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-07-14 12:29:11 +01:00
Marco Costalba
5dc0df8435 Merge exclusion search conditions
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-07-14 12:18:14 +01:00
Marco Costalba
6e5a334c95 Remove redundant condition in is_dangerous()
A pawn on 7th is always passed so retire
this redundant condition.

No funtional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-07-13 17:57:26 +01:00
Marco Costalba
6b5322ce00 Rename first_1 / last_1 in lsb / msb
It seems more accurate: lsb is clear while 'first
bit' depends from where you look at the bitboard.

And fix compile in case of 64 bits platforms that
do not use BSFQ intrinsics.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-07-08 09:36:40 +01:00
Marco Costalba
7d2530873e Streamline null search reduction formula
Although a (little) functional change, we have no ELO change
but formula it is now more clear.

After 13019 games at 30"+0.05
Mod vs Orig 2075 - 2088 - 8856 ELO 0 (+- 3.4)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-07-05 11:48:17 +01:00
Marco Costalba
dc7fd868f4 Use type_of() to categorize the moves
Needed to rename old MoveType (used in move generation)
to GenType.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-06-24 11:07:18 +01:00
Marco Costalba
c19a6ef82d Revert "Don't split if reduced below min_split_depth"
After extensive testing (I was off line this week and let
the test go on) it seems this change is useless:

After 33968 games on a QUAD (4 threads) at 15"+0.05
Mod vs Orig 5425 - 5550 - 22993 ELO -1 (+-2.1)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-05-12 10:00:26 +01:00
Marco Costalba
caef319219 Fix compilation with Android NDK
It seems ADL lookup is broken with the STLPort library. Peter says:

The compiler is gcc 4.4.3, but I don't know how many patches they
have applied to it. I think gcc has had support for Koenig lookup
a long time. I think the problem is the type of the vector iterator.
For example, line 272 in search.cpp:

 if (bookMove && count(RootMoves.begin(), RootMoves.end(), bookMove))

gives the error:

jni/stockfish/search.cpp:272: error: 'count' was not declared in this scope

Here RootMoves is:

 std::vector<RootMove> RootMoves;

If std::vector<T>::iterator is implemented as T*, then Koenig lookup
would fail because RootMove* is not in namespace std.

I compile with the stlport implementation of STL, which in its vector
class has:

 typedef value_type* iterator;

I'm not sure if this is allowed by the C++ standard. I did not find
anything that says the iterator type must belong to namespace std.
The consensus in this thread

http://compgroups.net/comp.lang.c++.moderated/argument-dependent-lookup/433395

is that the stlport iterator type is allowed.

Report and patch by Peter Osterlund.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-05-11 17:16:51 +01:00
Marco Costalba
5e90580088 Convert constants to decimal representation
Hex representation doesn't add any value in those cases.
Preserve hex representation where more self-documenting
for instance for binary masks values.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-05-01 11:37:12 +01:00
Marco Costalba
ef0496ff40 Don't split if reduced depth is below min_split_depth
It seems to increase SMP performances. To note that
this patch goes in the opposite direction of "Active
reparenting" where we try to reparent an idle slave
as soon as possible. Instead here we prefer to keep
it idle instead of splitting on a shallow / near the
leaves node.

After 11550 games on a QUAD (4 threads) at 15"+0.05
Mod vs Orig 1972 - 1752 - 7826 ELO +6 (+-3.6)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-29 23:28:07 +01:00
Marco Costalba
39c08c17c5 Remove unreachable extension condition
A PvNode that givesCheck has been already granted
an extension of ONE_PLY in previous condition.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-29 18:58:48 +01:00
Marco Costalba
cdfe43eb8f Proper indenting of multiple conditions
Triviality due to a boring saturday morning.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-28 11:10:51 +01:00
Marco Costalba
be3b8f3ae9 Retire "Active reparenting"
After 6K games at 60" + 0.1 on QUAD with 4 threads
this implementation fails to show a measurable increase,
result is well within error bar.

Perhaps with 8 or more threads resut is better but we
don't have the hardware to test. So retire for now and
in case re-add in the future if it proves good on big
machines.

The only good news is that we don't have a regression and
implementation is stable and bug-free, so could be reused
somewhere in the future.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-22 17:52:31 +01:00
Marco Costalba
ce159b16b9 Fix endless reaparenting loop
The check for detecting when a split point has all the
slaves still running is done with:

   slavesMask == allSlavesMask

When a thread reparents, slavesMask is increased, then, if
the same thread finishes, because there are no more moves,
slavesMask returns to original value and the above condition
returns to be true. So that the just finished thread immediately
reparents again with the same split point, then starts and
then immediately exits in a tight loop that ends only when a
second slave finishes, so that slavesMask decrements and the
condition becomes false. This gives a spurious and anomaly
high number of faked reparents.

With this patch, that rewrites the logic to avoid this pitfall,
the reparenting success rate drops to a more realistical 5-10%
for 4 threads case.

As a side effect note that now there is no more the limit of
maxThreadsPerSplitPoint when reparenting.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-17 18:51:49 +01:00
Marco Costalba
5392007a24 Improved cutoff check when reparenting
Check for a cutoff occurred also high in
the tree and not only at current split
point.

This avoids some more wasted reparenting.

No functional chnage.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-16 18:28:08 +01:00
Marco Costalba
f59323b56a Use more_than_one() instead of single_bit()
It is more correct given what the function does. In
particular single_bit() returns true also in case of
empty bitboards.

Of course also the usual renaming while there :-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-14 09:51:59 +01:00
Marco Costalba
25a9b601b2 Reparent to latest
Instead of reparenting to oldest split point, try to reparent
to latest. The nice thing here is that we can use the YBWC
helpful master condition to allow the reparenting of a split
point master as long as is reparented to one of its slaves.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-14 07:20:31 +01:00
Marco Costalba
c645aca199 Don't reparent if a cutoff is pending
And update master->splitPointsCnt under lock
protection. Not stricly necessary because
single_bit() condition takes care of false
positives anyhow, but it is a bit tricky and
moving under lock is the most natural thing
to do to avoid races with "reparenting".

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-12 21:17:52 +01:00
Marco Costalba
44432f67d7 Active Reparenting
In Young Brothers Wait Concept (YBWC) available slaves are
booked by the split point master, then start to search below
the assigned split point and, once finished, return in idle
state waiting to be booked by another master.

This patch introduces "Active Reparenting" so that when a
slave finishes its job on the assigned split point, instead
of passively waiting to be booked, searches a suitable active
split point and reprents itselfs to that split point. Then
immediately starts to search below the split point in exactly
the same way of the others split point's slaves. This reduces
to zero the time waiting in idle loop and should increase
scalability especially whit many (8 or more) cores.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-10 18:22:58 +01:00
Marco Costalba
4a310baae2 Disable book during analysis
It is still enabled during fixed limit search so to
use it during fixed depth/nodes/time matches.

Bug reported by Daylen.

No functional changes.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-09 08:09:02 +01:00
Marco Costalba
0049d3f337 Reduce stack usage
Shrink dimensions of the biggest stack consumers arrays.
In particular movesSearched[] can be safely shrinked
without any impact on strenght or risk of crashing.
Also MAX_PLY can be reverted to 100 with almost no impact
so to limit search recursion and hence stack allocation.

A different case is for MAX_MOVES (used by Movepicker's
moves[]), because we know that do exsist some artificial
position with about 220 legal moves, so in those cases SF
will crash. Anyhow these cases are never found in games.
An open risk remains perft, especially run above handcrafted
positions.

This patch originates from a report by Daylen that found
SF crashing on his Mac OS X 10.7.3 while in deep analysys
on the following position:

8/3Q1pk1/5p2/4r3/5K2/8/8/8 w - - 0 1

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-08 08:46:04 +01:00
Marco Costalba
c2fc80e5d1 Revert thread_local stuff
Unfortunatly accessing thread local variable
is much slower than object data (see previous
patch log msg), so we have to revert to old code
to avoid speed regression.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-06 18:47:55 +01:00
Marco Costalba
b1f57e92ce Use thread_local compiler specifics
Much faster then pthread_getspecific() but still a
speed regression against the original code.

Following are the nps on a bench:

Position
454165
454838
455433

tls
441046
442767
442767

ms (Win)
450521
447510
451105

ms (pthread)
422115
422115
424276

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-06 18:03:15 +01:00
Marco Costalba
bed4075580 Fix a (theoretical) race leading to a crash
After we release the SplitPoint lock the master, suppose
is main thread, can safely return and if a "quit" command
is pending, main thread exits and associated Thread object
is freed. So when we access master->is_searching a crash
occurs.

I have never found such a race that is of course very rare
becuase assumes that from lock releasing we go to sleep for
a time long enough for the main thread to end the search and
return. But you can never know, and anyhow a race is a race.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-06 15:30:41 +01:00
Marco Costalba
e1919384a2 Don't store Thread info in Position
But use the newly introduced local storage
for this. A good code semplification and also
the correct way to go.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-06 14:36:45 +01:00
Marco Costalba
673bc5526f Use a Thread instead of an array index
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-04 12:12:08 +01:00
Marco Costalba
0439a79566 Big Position renaming
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2012-04-04 07:35:49 +01:00