Instead of copy the old state in the new one, copy only
fields that will be updated incrementally, not the ones
that will be recalculcated anyway.
This let us copy 13 bytes instead of 28 for each do_move()
call.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Probably is slightly slow, but code is surely better
in this way. We will optimize later for speed.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We don't backup anymore but use the renamed StateInfo
argument passed in do_move() to store the new position
state when doing a move.
Backup is now just revert to previous StateInfo that we know
because we store a pointer to it.
Note that now backing store is up to the caller, Position is
stateless in that regard, state is accessed through a pointer.
This patch will let us remove all the backup/restore copying,
just a pointer switch is now necessary.
Note that do_null_move() still uses StateInfo as backup.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We store it now in the same UndoInfo struct as 'previous'
field, so when doing a move we also know where to get
the previous info when undoing the back the move.
This is needed for future patches and is a nice cleanup anyway.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Also templetize compute_value() can be simpler now that
the above is templetized too.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This nice union trick let us optimize the speed and
remove the now unuseful backup() and restore() functions.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
After have been calculated cache their values
so to avoid another expensive call to hidden_checks()
if pinned_pieces() or discovered_check_candidates() are
called with the same position.
Add also interface to get pinners bitboard, we already have
this value so save it instead of discard.
Now that, after the first call to pinned_pieces() the following
are very cheap we can rewrite and cleanup all the checking handling.
So this patch is a prerequisite for future work.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
They hide the underlying uniform function call with
no benefit.
A little bit more verbose but now is clear what happens.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
In this case firstlocates the least valuable attacker, if any,
then proceed as usual.
This will be used by next patch.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Teach Position::print() to optionally print a
given move in san notation in addition to
the ASCII representation of the board.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This seems to increase strenght (about 15 ELO),
still to test some variations on this theme that
could increase ELO even more.
Idea from Rebel (http://members.home.nl/matador/chess840.htm)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It is more clear, at last for me.
Also cleanup evaluate_rook() and evaluate_queen()
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>